The Dink Network


The very first platform dmod. I got the idea for the game from FallDown, an awesome iphone app.
Released:March 4th, 2010
File Size:147.82 KB
Release Notes:FallDink! first public version.
Play:Play this D-Mod right now in your web browser! (More Info)
March 7th, 2010
Score : 7.0 good
Peasant He/Him Australia
Let me heat that up for you... 
When I first saw this, I thought "nah, sounds interesting but I can't be bothered". Well, what a mistake I made. One day I had nothing else to do, so I decided to try some of these new D-Mods to see what they were like. Wow, it wasn't as bad as I thought it would be.

Now, the file ranking system we have in place here for regular D-Mods doesn't suit this. Of course, there is no story, but it is an arcade game and is supposeed to be fun without a story. That is what makes a good arcade game, replayability, not and in-depth story. I constantly find myself playing this over and over again now, so I think it is reasonably repayable.

Replay Value:

When I play an arcade game, I don't necessarily look at the graphics. Sometimes simplistic graphics are better than complex graphics. I don't think the younger looking "pixel" Dink suited the simple green bars, It would eb better if either the bars were given more detail (maybe basic shading?) or if Dink was given less detail. Regardless, the graphics suited the game.


Arcade games arn't known for their amazing music, but all good arcade games have at least some sound. I found that the quirky music in the background of FallDink was quite fitting for the style of gameplay, but I couldn't find any sound effects. Even just a couple of simple ones, maybe for when he lands on a platform, for example. It seemed rather lifeless without sound effects, but the music helped pick up the mood.


I also found that the game ot reasonably hard after about 60 points. Afterwards, it just turned into a guessing game. This made it really hard, and generally an arcade game isn't about guessing what to do net, it is about reflexive action, being able to figure out what to do. Of course, sometimes in an arcade game one must guess what to do next, but having to guess every time you make a move, with a likely chance you will lose every time, is just not good. It was fun to play in the beginning, but there just arn't enough platforms later on.