The Dink Network

FallDink

March 13th, 2010
v.1.01
Score : 6.5 fair
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Upon reading my scathing attack in the title, you'd think this to be a game not worthy of any acclaim, but you'd be wrong. At the time of writing, there seems to be a slight trend of making existing games into mods for Dink. Though in retrospect there always has been. I don't quite see the appeal. This is apparently based on an iPhone "app" called Falldown which I have never played because iPhones are terrible.
I have played a game called Bouncedown that is quite similar in nature made by Jagex (you can play it online too). It is easy to say that FallDink pales in comparison.

The graphics are incredibly mediocre. Green slabs for the platforms and borders. This looks pretty poor, considering in Bouncedown, the top contains spikes, and the bottom contains fire, letting you know that you're not supposed to touch it. The graphics for Dink were used in Platform Dink, and have been reused for a similar purpose, as instead of isometric, it's a sidescroller of sorts. Not that this matters, as graphics do nothing for game playing value.

Love Me Do by the Beatles wouldn't be my first choice for music, considering it has nothing to do with anything, and because I loathe The Beatles (though not their individual solo careers).
In Beuc's mine game, he used Close to Me by The Cure, which I always interpreted as being a subtle indicator that mines are close to each other, or that they're locked in a cupboard.
The music sucks basically. Particularly as this is a neverending game of sorts, it's going to run out quite quickly. A long classical piece would have been better, or something that loops.

If you start to play, the first thing you notice is the Dink falls quite abruptly off of platforms, as if he's wearing lead boots. In Bouncedown, you move a lot more horizontally when you get off a platform, and onto another one. I found it incredibly irritating to play because of this movement, and there is no choice in the gravity. Some will of course enjoy the challenge. Though probably not for too long, as after a little while you'll realise that there is no variation in gameplay at all. It's as boring at the start as it is 6 hours later, except the platforms move a bit faster.

In Bouncedown, different platforms will make you bigger/smaller, some are covered in ice or move you around, and others are bouncy which all keep the game interesting enough to play. No such luck here.

A nice touch is that your last score and high scores are saved. It reminds me of the Simpsons episode "Bart the Murderer" where Principal Skinner gets buried under a pile of junk, and passes the time by seeing how many times he can bounce a basketball.

"I made a game of it. Seeing how many times I could bounce the ball in a day, then trying to break that record."

I'd prefer it if people were making original games with good stories, and interesting puzzles instead of trying to rehash arcade games from other platforms (haw haw). I'd simply rather play Bouncedown than this.
March 7th, 2010
v.1.01
Score : 7.0 good
burntree.gif
Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
When I first saw this, I thought "nah, sounds interesting but I can't be bothered". Well, what a mistake I made. One day I had nothing else to do, so I decided to try some of these new D-Mods to see what they were like. Wow, it wasn't as bad as I thought it would be.

Now, the file ranking system we have in place here for regular D-Mods doesn't suit this. Of course, there is no story, but it is an arcade game and is supposeed to be fun without a story. That is what makes a good arcade game, replayability, not and in-depth story. I constantly find myself playing this over and over again now, so I think it is reasonably repayable.

Replay Value:
9/10

When I play an arcade game, I don't necessarily look at the graphics. Sometimes simplistic graphics are better than complex graphics. I don't think the younger looking "pixel" Dink suited the simple green bars, It would eb better if either the bars were given more detail (maybe basic shading?) or if Dink was given less detail. Regardless, the graphics suited the game.

Graphics:
7/10

Arcade games arn't known for their amazing music, but all good arcade games have at least some sound. I found that the quirky music in the background of FallDink was quite fitting for the style of gameplay, but I couldn't find any sound effects. Even just a couple of simple ones, maybe for when he lands on a platform, for example. It seemed rather lifeless without sound effects, but the music helped pick up the mood.

Sound:
7/10

I also found that the game ot reasonably hard after about 60 points. Afterwards, it just turned into a guessing game. This made it really hard, and generally an arcade game isn't about guessing what to do net, it is about reflexive action, being able to figure out what to do. Of course, sometimes in an arcade game one must guess what to do next, but having to guess every time you make a move, with a likely chance you will lose every time, is just not good. It was fun to play in the beginning, but there just arn't enough platforms later on.

Playability:
5/10

Overall:
7/10
March 7th, 2010
v.1.01
Score : 7.0 good
death.gif
EvilEarl
Peasant He/Him United States
In memory of Skull. 
I remember Platform Dink in its original stages, I knew there was potential but the gameplay shown wasn't too appealing at its current state. FallDink looks much more refined, with less vibration of Dink and the jumping feature removed until (I assume) it gets fixed. But on to the final score.

Gameplay: A simple arcade style that is addicting and fun. My only problem is that Dink needs a little more horizontal speed. Maybe different difficulties where the movement speed is also affected.
4.5

Graphics: As the new Dink image from the original Platform Dink is used in the gameplay, everything else is black and green. I understand that this apparently calls for a new line of Dink graphics but it could still be more appealing.
1.0

Music: Given how so many midis are reused that you have to search hard for something good and new to the DN, I understand how mediocre music will end up in the d-mods. But it could still be better.
1.5 For having music that is slightly fitting to arcade and doesn't become unnappealing in the first five seconds.

Final conclusion: With some balancing adjustments, some extra graphics, maybe an option of difficulty level and some different music (like something that changes after a certain point to match the panic made by the speed), I'm sure that this could be a DN favorite for arcade style Dink.

Final score: 7.0

Recommended for: Those who like a simple arcade game and have slightly relaxed expectations (I believe the latter applies for everyone.)
March 6th, 2010
v.1.01
Score : 6.0 fair
knightg.gif
wongo
Peasant He/Him United States
Theres a party in my tummy! 
It's an interesting idea, however, I didn't get much excitement or fun from it. Dink is on a platform and you have to jump to the next, and if you fall, you die. I guess that can be a story/plot?

Graphics: Overall, I think you could have done better on these. Dink looks weird, and the platforms could be improved on.

2.5 for graphics.

Music: I didn't like the music at all. It did not help me concentrate at all. Not sure if this is the purpose, but I would like to see different music.

1.0 for music.

Excitement/Fun: It was okay. Not bad, not good, but okay.

2.5 for excitement/fun.

Overall, I rate this D-Mod a 6.0.