The Dink Network

Dink Walks on water!!

April 11th 2006, 01:19 PM
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Flytrap
Ghost They/Them
 
If you cross the bridge going east from the giant ducks and immediately jink R, DInk heads out on the water! Couldn't find a reference to this in the FAQ (or maybe there is and I missed it!) This way all the waterways can be explored and you will find the dungeon and the dragon island. You cannot go on land, but can kill monsters. To get back to the land head back to the bridge and enter from the north and viola, Dink's water walking is over. Is this a bug or deliberate? I saw an island with a potion and chest with a underground passage. Where is the other end? I've searched everywhere.
April 11th 2006, 01:47 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
It's a bug. The only place where you should be able to walk on water is the 'passage' to the island of the giant ducks.
April 11th 2006, 03:50 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Tal didn't fix it?
April 11th 2006, 04:17 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
That reminds me the time that I was a newbie and I found the hardness bug from the north cliffs. I could enter every house(walking in the black area) and then, explore all the other citites(from Terris, I could jump directly into darklands and such). Oh, memories...
April 15th 2006, 03:17 PM
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I don't know if this is the hardiness bug you are talking about, but I found one south of Windemere. It wasn't really a hardiness bug, rather a bug resulting from incorrect tiling. But it has propably been fixed in 1.08, not sure since I haven't played to that point.