script_attach
so i attach a script to 1000, does kill_this_task() really kill it? im using this for bangerang boomerang 3.0, and i dont want to get the same bug as buttstomp.
ps bangerang boomerang will be the best weapon ever made. it will dominate all weapons. soon people will flock to the dink network just to download it, and redink will change the name to bangerang boomerang network. i will be on the news, tv, magazines, jerry springer... i will be the master. just wait, youll see.
ps bangerang boomerang will be the best weapon ever made. it will dominate all weapons. soon people will flock to the dink network just to download it, and redink will change the name to bangerang boomerang network. i will be on the news, tv, magazines, jerry springer... i will be the master. just wait, youll see.
: so i attach a script to 1000, does kill_this_task() really kill it? im using this for bangerang boomerang 3.0, and i dont want to get the same bug as buttstomp.
: ps bangerang boomerang will be the best weapon ever made. it will dominate all weapons. soon people will flock to the dink network just to download it, and redink will change the name to bangerang boomerang network. i will be on the news, tv, magazines, jerry springer... i will be the master. just wait, youll see.
I believe you
: ps bangerang boomerang will be the best weapon ever made. it will dominate all weapons. soon people will flock to the dink network just to download it, and redink will change the name to bangerang boomerang network. i will be on the news, tv, magazines, jerry springer... i will be the master. just wait, youll see.
I believe you
: so i attach a script to 1000, does kill_this_task() really kill it? im using this for bangerang boomerang 3.0, and i dont want to get the same bug as buttstomp.
Yes, kill_this_task() in the script attached to 1000 kills it OK. If you want the script die on its own with the screen scroll - attach it to 0.
Yes, kill_this_task() in the script attached to 1000 kills it OK. If you want the script die on its own with the screen scroll - attach it to 0.
: : so i attach a script to 1000, does kill_this_task() really kill it? im using this for bangerang boomerang 3.0, and i dont want to get the same bug as buttstomp.
: Yes, kill_this_task() in the script attached to 1000 kills it OK. If you want the script die on its own with the screen scroll - attach it to 0.
Really? Didn't know about the 0 part.
: Yes, kill_this_task() in the script attached to 1000 kills it OK. If you want the script die on its own with the screen scroll - attach it to 0.
Really? Didn't know about the 0 part.
: Really? Didn't know about the 0 part.
Yes, it works. Ted Shutes mentioned it. Can be handy
Yes, it works. Ted Shutes mentioned it. Can be handy
: : Really? Didn't know about the 0 part.
: Yes, it works. Ted Shutes mentioned it. Can be handy
yeah. the thing is... someone once said (in response to buttstomp bug) that kill_this_task(); didnt really kill it or something. i think it was okalyd or striker or someone, but i assume the posts are lost. what is this about? please explain.
: Yes, it works. Ted Shutes mentioned it. Can be handy
yeah. the thing is... someone once said (in response to buttstomp bug) that kill_this_task(); didnt really kill it or something. i think it was okalyd or striker or someone, but i assume the posts are lost. what is this about? please explain.
ps bangerang boomerang will be the best weapon ever made. it will dominate all weapons. soon people will flock to the dink network just to download it, and redink will change the name to bangerang boomerang network. i will be on the news, tv, magazines, jerry springer... i will be the master. just wait, youll see.
Don't know about the flocking/name changing/tv part but you're right that it is a cool weapon. Read my review?
It's cool that it damages twice; once on its way thro and one on it's way back.
Don't know about the flocking/name changing/tv part but you're right that it is a cool weapon. Read my review?
It's cool that it damages twice; once on its way thro and one on it's way back.