The Dink Network

Map editor

July 23rd 2004, 03:16 PM
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Vedran
Ghost They/Them
 
All right, I am a beginner with dmodding.

I followed a tut1.txt, created my folder, copied dink.ini and hard.dat, and started the work.
When I open the map editor, it's all purple. I press L to load an existing tile from another map.
It asks me for a path, and I can't get it to work. Pressing shift+รจ doesn't create ":", as it should, but " :". The other shift key creates "¡:". How to enter the path?
July 23rd 2004, 03:27 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Ah, those purple squares represent individual screens on the game map. What you need to do is select one of those purple squares (preferably the one in the top left corner for the tutorial) with your keyboard and hit enter. That will take you into a "blank screen" which is just a bunch of the same grass tile repeated over and over. That should get you through to the next part of the tutorial.
July 24th 2004, 02:56 AM
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Vedran
Ghost They/Them
 
I wasn't specific enough. I passed the tutorial (I mentioned it only to explain my level of expertise with dmodding).

I want to import a screen from original dink game to my mod. But I can't enter path to it correctly. How do you do that? What is "trailing backslash"?
July 24th 2004, 06:41 AM
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MadStalker
Peasant He/Him Finland
tag line 
Use WinDinkEdit. In it the importing is so much better, even I can get it to work
July 24th 2004, 09:46 AM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Trailing backslash = \

Unfortunately, I can't remember if DinkEdit uses DOS filenaming conventions or not, but if it doesn't, the path might look something like: C:\program files\dink smallwood\dink. But for this particular task, I would take Stalker's advice and use WinDinkEdit, since you won't have to worry about typing the path correctly.
July 24th 2004, 09:49 AM
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those buttons are screwed up, but by searching you'll find the correct ones.

te path should look like something like this:
D:\Games\Dink Smallwood\island\
July 25th 2004, 12:49 AM
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Vedran
Ghost They/Them
 
Thank you. I'll try.
July 25th 2004, 09:57 AM
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Vedran
Ghost They/Them
 
WDE works fine, more or less.

Pressing Sprite Library or Scripts on the left-side menu doesn't seem to do much. With the test mod I am making scripts are shown, though.
What is wrong?
July 25th 2004, 01:07 PM
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MadStalker
Peasant He/Him Finland
tag line 
You have to add sprites to the sprite library by right clicking a sprite and selecting store sprite. Then, pick a name for it and WDE then saves all the attributes of the sprite to the sprite library.

If you are using WDE to take a peek at, say, World of DinkC, the Scripts column won't say a thing as the scripts are compiled, and thus .d files, not .c. WDE script list shows only .c files.
July 26th 2004, 01:28 PM
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Vedran
Ghost They/Them