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You have to add sprites to the sprite library by right clicking a sprite and selecting store sprite. Then, pick a name for it and WDE then saves all the attributes of the sprite to the sprite library.
If you are using WDE to take a peek at, say, World of DinkC, the Scripts column won't say a thing as the scripts are compiled, and thus .d files, not .c. WDE script list shows only .c files.
If you are using WDE to take a peek at, say, World of DinkC, the Scripts column won't say a thing as the scripts are compiled, and thus .d files, not .c. WDE script list shows only .c files.