The Dink Network

Da new Dink

February 14th 2004, 09:51 AM
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Kory
Peasant He/Him Croatia
 
How about people to make some new house graphics, monster graphics and such! And it would be cool to make a movie in Dink!
PEACE!!
February 14th 2004, 10:49 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
New monsters would be nice. But I don't think anybody is likely to make any, and if they do, it will be for their own d-mod.
February 14th 2004, 11:39 AM
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merlin
Peasant He/Him
 
Actually, we have two graphic designers on our team. Already got some nice stuff.
February 14th 2004, 12:16 PM
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Drake
Peasant He/Him
 
Actualy, im working on A graphics pack called POISON dink.
It's basically dink's basic movements and such except he's sposed to look poisoned. Also, there will be monsters that poison dink if the sucessfully attack him. Example, a spike that sparys green gas out of the ends of its quills
February 14th 2004, 01:13 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Do you mean on Team Windemere? If so, it doesn't apply really does it? Because we'll have to wait ages.
February 14th 2004, 02:29 PM
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merlin
Peasant He/Him
 
Yes, I mean on "Team Windemere". And no, you won't have to wait ages.
February 14th 2004, 02:36 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
When is "Windemere" coming out then? I apologize if it's coming out very soon and I just didn't realise.
February 14th 2004, 03:46 PM
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merlin
Peasant He/Him
 
How about I just give you a status report?

* Resource server: 90%. Pretty much complete, but we may need to add things accordingly.
* Client Module: 60%.
* Sprite Rendering: 5%. Needs more planning.
* New map support: 70%. Needs integration into other parts.
* Old map support: 0%. Not started. Most likely this won't be done as a map converter will be included.
* Dink File System(DFS): 60%. Needs .FF support.
* DinkC++ support: 19%. Needs better integration. The parser and lexer are in place, but the functions to call are not. Goes hand-in-hand with sprite rendering.
* Task Server: 3%. This could be done fairly fast, but isn't really being worked on.
* Memory Manager: 100%. Finished.
* Sprite Sequencing: 90%. Pretty much complete.
* Time Delta: 40%. Structure in place (works with FPS counter).
* Abstract logging: 100%. Done.

Considering we started coding on this 19-12-03, we're making pretty good progress.
February 15th 2004, 05:18 AM
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Kory
Peasant He/Him Croatia
 
*WRONG*
February 15th 2004, 06:37 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Are you a politician Merlin?
February 15th 2004, 11:38 AM
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merlin
Peasant He/Him
 
fudge no.
February 15th 2004, 01:14 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
My mistake. You just dodged my question with the skill of a professional... dodger. You get the idea...
February 15th 2004, 11:33 PM
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If he gets to be a politician do i get to be a princess?
February 15th 2004, 11:57 PM
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merlin
Peasant He/Him
 
It doesn't matter -- it'll never happen.
February 18th 2004, 01:50 PM
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Kory
Peasant He/Him Croatia
 
Ey SimonK! Can you tell me/us how do you desing new graphics for Dink? I would try it myself! Yes you heard it right! ME!
February 18th 2004, 01:56 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
D'ya think he'd spoil his secrets
February 18th 2004, 03:05 PM
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I know his secret but i shall keep it secret.ehehehe
February 18th 2004, 05:56 PM
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merlin
Peasant He/Him
 
Kory: see that little thing in front of you? It's called a MOUSE. Click it and move it around and, TADA, shapes appear! Yes, it's true my friends. After me releasing this secret to the public, Microsoft stock has dropped 5 points.
February 18th 2004, 06:03 PM
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SimonK
Peasant He/Him Australia
 
I sell a little bit of my soul for each graphic....

Ah... excuse me I hear Mephistopheles at the door...
February 19th 2004, 12:52 AM
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Dude thats the plumber man.
February 20th 2004, 06:15 AM
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Kory
Peasant He/Him Croatia
 
merlin you are a Merlin! o_O