Da new Dink
How about people to make some new house graphics, monster graphics and such! And it would be cool to make a movie in Dink!
PEACE!!
PEACE!!
New monsters would be nice. But I don't think anybody is likely to make any, and if they do, it will be for their own d-mod.
Actually, we have two graphic designers on our team. Already got some nice stuff.
Actualy, im working on A graphics pack called POISON dink.
It's basically dink's basic movements and such except he's sposed to look poisoned. Also, there will be monsters that poison dink if the sucessfully attack him. Example, a spike that sparys green gas out of the ends of its quills
It's basically dink's basic movements and such except he's sposed to look poisoned. Also, there will be monsters that poison dink if the sucessfully attack him. Example, a spike that sparys green gas out of the ends of its quills
Do you mean on Team Windemere? If so, it doesn't apply really does it? Because we'll have to wait ages.
Yes, I mean on "Team Windemere". And no, you won't have to wait ages.
When is "Windemere" coming out then? I apologize if it's coming out very soon and I just didn't realise.
How about I just give you a status report?
* Resource server: 90%. Pretty much complete, but we may need to add things accordingly.
* Client Module: 60%.
* Sprite Rendering: 5%. Needs more planning.
* New map support: 70%. Needs integration into other parts.
* Old map support: 0%. Not started. Most likely this won't be done as a map converter will be included.
* Dink File System(DFS): 60%. Needs .FF support.
* DinkC++ support: 19%. Needs better integration. The parser and lexer are in place, but the functions to call are not. Goes hand-in-hand with sprite rendering.
* Task Server: 3%. This could be done fairly fast, but isn't really being worked on.
* Memory Manager: 100%. Finished.
* Sprite Sequencing: 90%. Pretty much complete.
* Time Delta: 40%. Structure in place (works with FPS counter).
* Abstract logging: 100%. Done.
Considering we started coding on this 19-12-03, we're making pretty good progress.
* Resource server: 90%. Pretty much complete, but we may need to add things accordingly.
* Client Module: 60%.
* Sprite Rendering: 5%. Needs more planning.
* New map support: 70%. Needs integration into other parts.
* Old map support: 0%. Not started. Most likely this won't be done as a map converter will be included.
* Dink File System(DFS): 60%. Needs .FF support.
* DinkC++ support: 19%. Needs better integration. The parser and lexer are in place, but the functions to call are not. Goes hand-in-hand with sprite rendering.
* Task Server: 3%. This could be done fairly fast, but isn't really being worked on.
* Memory Manager: 100%. Finished.
* Sprite Sequencing: 90%. Pretty much complete.
* Time Delta: 40%. Structure in place (works with FPS counter).
* Abstract logging: 100%. Done.
Considering we started coding on this 19-12-03, we're making pretty good progress.
My mistake. You just dodged my question with the skill of a professional... dodger. You get the idea...
If he gets to be a politician do i get to be a princess?
Ey SimonK! Can you tell me/us how do you desing new graphics for Dink? I would try it myself! Yes you heard it right! ME!
I know his secret but i shall keep it secret.ehehehe
Kory: see that little thing in front of you? It's called a MOUSE. Click it and move it around and, TADA, shapes appear! Yes, it's true my friends. After me releasing this secret to the public, Microsoft stock has dropped 5 points.
I sell a little bit of my soul for each graphic....
Ah... excuse me I hear Mephistopheles at the door...
Ah... excuse me I hear Mephistopheles at the door...