A new Dmod: "A Little Adventure"
So, I've been working on a new dmod for a few months. I'm kind of torn between offering some details of the game here to whet the appetite of possible fans and avoiding spoilers. The game has a few surprises, a somewhat unique story line and series of sub-quests. It takes up more than a third of the screens and I plan to add quite a few more. It has some fun special effects, a few new graphical elements and what I hope is an entertaining sense of humor. Here is an idea of how big it has gotten:
150M graphics
17M sound
8.3M tiles
184 scripts in story directory
150M graphics
17M sound
8.3M tiles
184 scripts in story directory
great!
hope to play it soon!
hope to play it soon!
Hey
I know you dont want to spoil us, but...
screenshots???
I know you dont want to spoil us, but...
screenshots???
Ah, good - something new to play! Yeah, some screenshots would be nice.
Okay, Okay! Due to overwhelming popular demand, I have made a few screenshots available.
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6
Screenshot #1
Screenshot #2
Screenshot #3
Screenshot #4
Screenshot #5
Screenshot #6
There's nothing little in this grandeur!
@Exzcimus:
There's nothing little in this grandeur!
Thank you for your kind words Exzcimus!
There's nothing little in this grandeur!
Thank you for your kind words Exzcimus!
Well, I'm just about to start work on the final region of the map that Dink must work through. After that, there are just the "end screens" and some developer testing on my part.
After that comes the beta release to those few who offer to help. If you'd like to be one of those folks, then contact me in the PM area of the DN. (I'm talking about the Private Message area of the Dink Network website of course!).
But there is no hurry to "sign up", as I'm pretty sure it will be well into summer (ending in August in this part of the globe) before I'm ready for the beta release.
168M graphics
18M sound
8.3M tiles
scripts in story = 210
After that comes the beta release to those few who offer to help. If you'd like to be one of those folks, then contact me in the PM area of the DN. (I'm talking about the Private Message area of the Dink Network website of course!).
But there is no hurry to "sign up", as I'm pretty sure it will be well into summer (ending in August in this part of the globe) before I'm ready for the beta release.
168M graphics
18M sound
8.3M tiles
scripts in story = 210
I'm not sure what Saturn in this dmod is (screenshot #4), but in the real world, it's certainly one giant cyrillic ђ
@toof:
I'm not sure what Saturn in this dmod is (screenshot #4), but in the real world, it's certainly one giant cyrillic ђ .
Yes, it is certainly a large symbol for Saturn. But I won't tell you more 'cause I don't want to spoil any surprises.
I'm not sure what Saturn in this dmod is (screenshot #4), but in the real world, it's certainly one giant cyrillic ђ .
Yes, it is certainly a large symbol for Saturn. But I won't tell you more 'cause I don't want to spoil any surprises.
Progress continues.
192M graphics
18M sound
8.3M tiles
239 scripts
I've created 4 "places" for this adventure so far. I'm about 65% through with the next to last place (#4) and then I will have to work on the final location, which will be a very small one. Then, I'll be conducting some developer level testing, and working to reduce variable counts, so I don't see the dreaded "out of var space, all 250 used" message and things work as they are supposed to work.
Then it will be beta testing time!
192M graphics
18M sound
8.3M tiles
239 scripts
I've created 4 "places" for this adventure so far. I'm about 65% through with the next to last place (#4) and then I will have to work on the final location, which will be a very small one. Then, I'll be conducting some developer level testing, and working to reduce variable counts, so I don't see the dreaded "out of var space, all 250 used" message and things work as they are supposed to work.
Then it will be beta testing time!
So, I'm about to play through the dmod top to bottom, to perform some developer testing, refine some musical choices and update the walkthru.html file. I think I'm still on track to provide a beta release before end of summer (end of August).
$ du -hs graphics sound tiles;printf "%d\tscripts\n" `ls -1 story/*.c|wc -l`
199M graphics
20M sound
8.3M tiles
257 scripts
$
$ du -hs graphics sound tiles;printf "%d\tscripts\n" `ls -1 story/*.c|wc -l`
199M graphics
20M sound
8.3M tiles
257 scripts
$
Progress continues! I'm going through the game one more time as I finish the walkthrough. Then it will be beta release time!
Should this be a "closed" beta release to any interested parties? I somehow think I might disappoint some dinkers if I just upload it to the DN.
$ du -hs graphics sound tiles;printf "%d\tscripts\n" `ls -1 story/*.c|wc -l`
200M graphics
25M sound
8.3M tiles
272 scripts
$
Should this be a "closed" beta release to any interested parties? I somehow think I might disappoint some dinkers if I just upload it to the DN.
$ du -hs graphics sound tiles;printf "%d\tscripts\n" `ls -1 story/*.c|wc -l`
200M graphics
25M sound
8.3M tiles
272 scripts
$
So, I'm ready to make a limited 0.92 beta release to those interested!
Here it is --> https://drive.google.com/file/d/1N7hmdCtqRe6nz_WoijyCyh7UnQY9SZFb/view?usp=sharing
$ du -hs graphics sound tiles;printf "%d\tscripts\n" `ls -1 story/*.c|wc -l`
201M graphics
26M sound
8.3M tiles
276 scripts
Please let me know about anything that needs fixing.
Here it is --> https://drive.google.com/file/d/1N7hmdCtqRe6nz_WoijyCyh7UnQY9SZFb/view?usp=sharing
$ du -hs graphics sound tiles;printf "%d\tscripts\n" `ls -1 story/*.c|wc -l`
201M graphics
26M sound
8.3M tiles
276 scripts
Please let me know about anything that needs fixing.
I made a few fixes and will shortly upload the dmod to the DN.
Enjoy!
Enjoy!
YAY
will play it tomorrow!
EDIT:
scrap that, i am playing it right now
will play it tomorrow!
EDIT:
scrap that, i am playing it right now
August 15th 2020, 07:52 PM
CrisiusXIII
Hi
well, its hot ineed here! so i took a sip at ce not o water and that finaly got that realy good FREEZE ....
o, say no to water ofcourse!!
but if that entring is a mystical trick, were places are crossing each other, then its mytimagic
with my head in the branches i am set back to the last place
if i am in then it happens again down under
and there the cold realy got me seriously
no dick to be seen any more, yet cay no to water
ps
do i need a membership to supply shots from screens?
i atmid its without the hero momentarly
well, its hot ineed here! so i took a sip at ce not o water and that finaly got that realy good FREEZE ....
o, say no to water ofcourse!!
but if that entring is a mystical trick, were places are crossing each other, then its mytimagic
with my head in the branches i am set back to the last place
if i am in then it happens again down under
and there the cold realy got me seriously
no dick to be seen any more, yet cay no to water
ps
do i need a membership to supply shots from screens?
i atmid its without the hero momentarly
@ CrisiusXIII:
Hi
well, its hot ineed here! so i took a sip at ce not o water and that finaly got that realy good FREEZE ....
i atmid its without the hero momentarly
?What are you talking about?
Hi
well, its hot ineed here! so i took a sip at ce not o water and that finaly got that realy good FREEZE ....
i atmid its without the hero momentarly
?What are you talking about?
August 16th 2020, 11:18 PM
CrisiusXIII
Hi
dink frooze up leaving the water spot, but i dont want to say to much, which i maybe did?
and there is astrangee stepback on that screen
there is only a narrow spot to leave the screen
1 cm up and you return to the same screen were you left
that works the same from the other side wntering that screen
at the wrong place you will be entering the screen you left
one of those moments frooze up entirly except for "alt+enter" so i could use the big X
btw
the starting screen guesses that i use 109.6, ok
but it only reacts on key 6,7, m, cursors, enter, thats only in-game-keys and IGNORES the mouse click although it insist in a loud mous-sound
i want to make a remark on the 'floating comments' which are used in severall dmods by severall writters. but i dont know at which place that should be.
i can read since i was 5
So, stop treating people as if they are to stupid to read and MAKE them wait 10-20 seconds PER FREAKING SH!T LINE
for me a reason to QUIT that joke and dont come back to it, realy anoying
just like that dude the QUITS THE WHOLE dink if you did "not" play part one yet
IF YOU WANT LESS AND LESS FUN IN YOUR GAME
THEN START PESTERING YOUR OWN PUBLIC
THEN PEOPLE DO NOT COME BACK
so
maybe thats a stupid remark
but realy
if i am to stupid to play dink
then i WONT
dink frooze up leaving the water spot, but i dont want to say to much, which i maybe did?
and there is astrangee stepback on that screen
there is only a narrow spot to leave the screen
1 cm up and you return to the same screen were you left
that works the same from the other side wntering that screen
at the wrong place you will be entering the screen you left
one of those moments frooze up entirly except for "alt+enter" so i could use the big X
btw
the starting screen guesses that i use 109.6, ok
but it only reacts on key 6,7, m, cursors, enter, thats only in-game-keys and IGNORES the mouse click although it insist in a loud mous-sound
i want to make a remark on the 'floating comments' which are used in severall dmods by severall writters. but i dont know at which place that should be.
i can read since i was 5
So, stop treating people as if they are to stupid to read and MAKE them wait 10-20 seconds PER FREAKING SH!T LINE
for me a reason to QUIT that joke and dont come back to it, realy anoying
just like that dude the QUITS THE WHOLE dink if you did "not" play part one yet
IF YOU WANT LESS AND LESS FUN IN YOUR GAME
THEN START PESTERING YOUR OWN PUBLIC
THEN PEOPLE DO NOT COME BACK
so
maybe thats a stupid remark
but realy
if i am to stupid to play dink
then i WONT
huh...
ok?
ok?
Hi
dink frooze up leaving the water spot, but i dont want to say to much, which i maybe did?
Okay, I think you are telling me that Dink froze up when leaving the Pool of Sorrows? I can see how you could get stuck there if you wait too long. That should no longer be a problem.
If there is some other place where water is that you found that Dink seemed to freeze in place, then you will need to give me a better hint about what that location is. Better yet, if you do want to tell me that you think something should be fixed or should be changed and you don't want to tell others about that surprising part of the game, then please use the "Private Message" part of this forum (that appears when you log in) to give me a different message about it.
and there is astrangee stepback on that screen
there is only a narrow spot to leave the screen
1 cm up and you return to the same screen were you left
that works the same from the other side wntering that screen
at the wrong place you will be entering the screen you left
one of those moments frooze up entirly except for "alt+enter" so i could use the big X
Yes, there is only one small place to enter the Pool of Sorrows. That is the way it is supposed to be.
The only other place I can think of that has "a narrow spot to leave the screen" near a body of water is also supposed to be that way.
btw
the starting screen guesses that i use 109.6, ok
but it only reacts on key 6,7, m, cursors, enter, thats only in-game-keys and IGNORES the mouse click although it insist in a loud mous-sound
I don't have access to 109.6, so I cannot reproduce this problem that you seem to have with Robj's version checking code. However, it seems to me that there is a workaround, so I'm glad you could figure out how to continue playing.
i want to make a remark on the 'floating comments' which are used in severall dmods by severall writters. but i dont know at which place that should be.
i can read since i was 5
So, stop treating people as if they are to stupid to read and MAKE them wait 10-20 seconds PER FREAKING SH!T LINE
for me a reason to QUIT that joke and dont come back to it, realy anoying
just like that dude the QUITS THE WHOLE dink if you did "not" play part one yet
IF YOU WANT LESS AND LESS FUN IN YOUR GAME
THEN START PESTERING YOUR OWN PUBLIC
THEN PEOPLE DO NOT COME BACK
so
maybe thats a stupid remark
but realy
if i am to stupid to play dink
then i WONT
Okay. So I think you are complaining about the lines of narration that start in mid screen in white text, then float up off the screen when you press the [space] key. I had no idea that this bothers some people so much! I have been using this technique for about 5 years, since I first started writing dmods and no one else has complained about it.
However, I certainly don't want to discourage anyone that wants to play my dmods. So, for this one, I'll try a new version of my scrolling text routine I worked on "just for you". Instead of waiting for a space key-press before causing the text to float up and allowing it to be seen floating away, I'll change the code to start the floating of the text right away and make another change that makes the space key-press cause the next text to instantly appear to scroll up just under the previous text.
Please let me know what you think of this new change in the 0.93 beta release that I'll be uploading in a few minutes.
dink frooze up leaving the water spot, but i dont want to say to much, which i maybe did?
Okay, I think you are telling me that Dink froze up when leaving the Pool of Sorrows? I can see how you could get stuck there if you wait too long. That should no longer be a problem.
If there is some other place where water is that you found that Dink seemed to freeze in place, then you will need to give me a better hint about what that location is. Better yet, if you do want to tell me that you think something should be fixed or should be changed and you don't want to tell others about that surprising part of the game, then please use the "Private Message" part of this forum (that appears when you log in) to give me a different message about it.
and there is astrangee stepback on that screen
there is only a narrow spot to leave the screen
1 cm up and you return to the same screen were you left
that works the same from the other side wntering that screen
at the wrong place you will be entering the screen you left
one of those moments frooze up entirly except for "alt+enter" so i could use the big X
Yes, there is only one small place to enter the Pool of Sorrows. That is the way it is supposed to be.
The only other place I can think of that has "a narrow spot to leave the screen" near a body of water is also supposed to be that way.
btw
the starting screen guesses that i use 109.6, ok
but it only reacts on key 6,7, m, cursors, enter, thats only in-game-keys and IGNORES the mouse click although it insist in a loud mous-sound
I don't have access to 109.6, so I cannot reproduce this problem that you seem to have with Robj's version checking code. However, it seems to me that there is a workaround, so I'm glad you could figure out how to continue playing.
i want to make a remark on the 'floating comments' which are used in severall dmods by severall writters. but i dont know at which place that should be.
i can read since i was 5
So, stop treating people as if they are to stupid to read and MAKE them wait 10-20 seconds PER FREAKING SH!T LINE
for me a reason to QUIT that joke and dont come back to it, realy anoying
just like that dude the QUITS THE WHOLE dink if you did "not" play part one yet
IF YOU WANT LESS AND LESS FUN IN YOUR GAME
THEN START PESTERING YOUR OWN PUBLIC
THEN PEOPLE DO NOT COME BACK
so
maybe thats a stupid remark
but realy
if i am to stupid to play dink
then i WONT
Okay. So I think you are complaining about the lines of narration that start in mid screen in white text, then float up off the screen when you press the [space] key. I had no idea that this bothers some people so much! I have been using this technique for about 5 years, since I first started writing dmods and no one else has complained about it.
However, I certainly don't want to discourage anyone that wants to play my dmods. So, for this one, I'll try a new version of my scrolling text routine I worked on "just for you". Instead of waiting for a space key-press before causing the text to float up and allowing it to be seen floating away, I'll change the code to start the floating of the text right away and make another change that makes the space key-press cause the next text to instantly appear to scroll up just under the previous text.
Please let me know what you think of this new change in the 0.93 beta release that I'll be uploading in a few minutes.
* * * PLEASE NOTE!* * *
I have just now uploaded v0.94 to the DN. BE SURE to install it right away as it addresses a serious problem discovered in v0.93 (and includes a number of other improvements too).
* * * PLEASE NOTE!* * *
I have just now uploaded v0.94 to the DN. BE SURE to install it right away as it addresses a serious problem discovered in v0.93 (and includes a number of other improvements too).
* * * PLEASE NOTE!* * *
A new v0.95_beta update will be uploaded in a few minutes, with one more (single room cave) interesting place for Dink to visit and a few minor fixes.
This is my last planned beta release.
This is my last planned beta release.
It's been a while since I played Dink. I was busy with other games. Also, school just started. I will try testing it in a weekend.
@RangerLord:
It's been a while since I played Dink. I was busy with other games. Also, school just started. I will try testing it in a weekend.
Excellent! I look forward to your report on what might need to be addressed.
It's been a while since I played Dink. I was busy with other games. Also, school just started. I will try testing it in a weekend.
Excellent! I look forward to your report on what might need to be addressed.
@RangerLord:
If you're worried about generating spoilers here for people to see then feel free to use the Dink Network private messaging portion of the Forum when listing what the findings are from your testing efforts.
If you're worried about generating spoilers here for people to see then feel free to use the Dink Network private messaging portion of the Forum when listing what the findings are from your testing efforts.
Version 1.01 has been uploaded. This is the first non-beta release.
Based on version 1.00, this new version includes a critical fix that breaks 1.00 that I forgot to include (oops) AND it has all the fixes and improvements in it that 1.00 has.
Enjoy
Based on version 1.00, this new version includes a critical fix that breaks 1.00 that I forgot to include (oops) AND it has all the fixes and improvements in it that 1.00 has.
Enjoy