News page on strike?
I uploaded a total of 4 new releases since the beginning of the year and the last news is still from November.
What's happening?
What's happening?
I believe the files have to be approved first by a moderator (which can take quite a while, talking from personal experience) and then a thread will also be made announcing the new files. Then said thread will also appear as news. So that's the situation, I believe.
You might try contacting redink1 via email (using dwalma@gmail.com) or some other mode of communication. I've found that can help move things along in the past.
they were uploaded and approved, but no news.
some of my files had that happen, too. the only answer is that redink1 equates your work with mine.
some of my files had that happen, too. the only answer is that redink1 equates your work with mine.
Yeh a news post would have actually been good. I didn't realise freedink was updated.
The new changes are neat. Especially now make_global_function and load_map functions are fixed!
Although this gives even more reason that I think check_version should return a unique version number for freedink, so we can check if the player is using it or not.
I was taking advantage of the sp_custom value for a null key returning -1 in freedink rather than 0 to check the version, but now that's been fixed as well, so that won't work anymore.
The new changes are neat. Especially now make_global_function and load_map functions are fixed!
Although this gives even more reason that I think check_version should return a unique version number for freedink, so we can check if the player is using it or not.
I was taking advantage of the sp_custom value for a null key returning -1 in freedink rather than 0 to check the version, but now that's been fixed as well, so that won't work anymore.
Can we just get a pinned thread where redink tells everyone to use freedink already? DinkHD looks fancier, dink 1.08 is just duckin old, while freedink fixes bugs and gets optimized even today. So lets tell everyone to forget about dink 1.08 or hd and use freedink.
i had no idea about the free dink update will check it out
"Can we just get a pinned thread where redink tells everyone to use freedink already? DinkHD looks fancier, dink 1.08 is just duckin old, while freedink fixes bugs and gets optimized even today. So lets tell everyone to forget about dink 1.08 or hd and use freedink."
Agreed. In testing I found that in some situations where dink 1.08 and DinkHD can take a performance hit, FreeDink remains smooth and lag-free.
Agreed. In testing I found that in some situations where dink 1.08 and DinkHD can take a performance hit, FreeDink remains smooth and lag-free.
Guess I should move my "gold standard" of compatibility from 1.08 to FreeDink and Dink HD. By the way, I have a problem with print screen and FreeDink. It doesn't save the picture I currently see, but the loading screen. So I have to use 1.08 to make screenshots.
Thanks for the positive feedback!
@RangerLord
Weird, how do you take the screenshots, precisely?
(given that the COTPAD project's screenshots were mostly taken with FreeDink, I'd expect it works )
@RangerLord
Weird, how do you take the screenshots, precisely?
(given that the COTPAD project's screenshots were mostly taken with FreeDink, I'd expect it works )
Using print screen on the keyboard. Making a .bmp file, opening it with IfranView, Control-V, and then I save it as a png. Nothing professional, but it works.
Can you tell me if you're doing this in fullscreen or windowed mode?
Also what version of windows are you running on?
Also what version of windows are you running on?
What are the best ways to tell what versions of dink executable we are running? You can always use the Help/About menu pull-down on Dfarc to get version information. What is the best way to identify the version of dink or freedink or dink.exe or freedink.exe?
I think I know what to do for freedink on ubuntu.
I think I know what to do for freedink on ubuntu.
x@y:~$ apt-cache policy freedink freedink: Installed: 108.4-1 Candidate: 108.4-1 Version table: *** 108.4-1 500 500 http://us.archive.ubuntu.com/ubuntu xenial/universe amd64 Packages 500 http://us.archive.ubuntu.com/ubuntu xenial/universe i386 Packages 100 /var/lib/dpkg/status x@y:~$
could always whip out a camera and take a picture of your monitor and get all those fresh scan lines or foggy films making sweet love to the dink action.
@Beuc:
FIRST: Thanks VERY MUCH for all you have done for Dink, recently and throughout the history of Dinkdom.
Hmmm.
I run 64bit ubuntu 16.04 that hosts a WINEARCH=win32 client (32 bit mode version of wine-3.0.4) I use winecfg to set it to pretend to be version "Windows Vista" of Windoze.
It seems that the new freedink.exe and freedinkedit.exe will not run on WINE in 32 bit mode when running in Windows Vista mode.
#1 Am I correct in assuming that using 64bit WINE configuration should be required?
#2 What is your opinion on which Windows version I should set WINE to use (in 64 bit mode)?
Windows Vista
Windows 7
Windows 2008 R2
Windows 8
Windows 8.1
Windows 10
#3 Have you any other suggestions as to how I could run v109.6 successfully using WINE?
#4 Have you any idea of when freedink will become available for 64bit ubuntu 16.04 or know how I can find out when it will be available?
FIRST: Thanks VERY MUCH for all you have done for Dink, recently and throughout the history of Dinkdom.
Hmmm.
I run 64bit ubuntu 16.04 that hosts a WINEARCH=win32 client (32 bit mode version of wine-3.0.4) I use winecfg to set it to pretend to be version "Windows Vista" of Windoze.
It seems that the new freedink.exe and freedinkedit.exe will not run on WINE in 32 bit mode when running in Windows Vista mode.
#1 Am I correct in assuming that using 64bit WINE configuration should be required?
#2 What is your opinion on which Windows version I should set WINE to use (in 64 bit mode)?
Windows Vista
Windows 7
Windows 2008 R2
Windows 8
Windows 8.1
Windows 10
#3 Have you any other suggestions as to how I could run v109.6 successfully using WINE?
#4 Have you any idea of when freedink will become available for 64bit ubuntu 16.04 or know how I can find out when it will be available?
Here's a very boring explanation:
I almost never use my computer anymore, and just use my phone. I (usually) get notifications when people post files and reviews and screenshots to approve, and can approve them pretty quickly. I can't easily post news articles from my phone (too many links and such), so I wait until the next time I get on my computer.
I almost never use my computer anymore, and just use my phone. I (usually) get notifications when people post files and reviews and screenshots to approve, and can approve them pretty quickly. I can't easily post news articles from my phone (too many links and such), so I wait until the next time I get on my computer.
@redink1
Let's launch a kickstarter to buy you a light laptop
@SlipDink
Thanks!
Hmm, about WINE it works-ish for me, but I think you need to also install the 'wine32' or 'wine:i386' package, you better check the Ubuntu forums/wiki about it.
No need to select a windows version.
FreeDink 109.6 is scheduled for Ubuntu "The Disco Dingo" (that's true!)
https://launchpad.net/ubuntu/+source/freedink
Meanwhile you most probably can grab the binaries from Debian:
https://packages.debian.org/sid/freedink-engine
https://packages.debian.org/sid/amd64/freedink-engine/download
Or recompile. Or bug me into finishing this AppImage thing that would allow Dinkers to run the GNU/Linux version easily when I release it
Let's launch a kickstarter to buy you a light laptop
@SlipDink
Thanks!
Hmm, about WINE it works-ish for me, but I think you need to also install the 'wine32' or 'wine:i386' package, you better check the Ubuntu forums/wiki about it.
No need to select a windows version.
FreeDink 109.6 is scheduled for Ubuntu "The Disco Dingo" (that's true!)
https://launchpad.net/ubuntu/+source/freedink
Meanwhile you most probably can grab the binaries from Debian:
https://packages.debian.org/sid/freedink-engine
https://packages.debian.org/sid/amd64/freedink-engine/download
Or recompile. Or bug me into finishing this AppImage thing that would allow Dinkers to run the GNU/Linux version easily when I release it
@SlipDink
Thanks!
You are welcome!
Hmm, about WINE it works-ish for me, but I think you need to also install the 'wine32' or 'wine:i386' package, you better check the Ubuntu forums/wiki about it.
No need to select a windows version.
Below are the wine and dink packages that aptitude says are of state i (meaning that the package is installed) on my 64 bit ubuntu 16.04 system. If the third character is A, the package was automatically installed.
Using the above installed packages, I've been able to run these versions of some common windoze Dink executables (and a small number of other .exe files not shown here) for a few years with minimal or no problems at at all.
So for 32bit windoze, I think I should be ready to go. That is why I suspected that the reason I could not run the v109.6 version of dink tools was my current lack of Windoze 64 bit support or maybe the attempt to use the "wrong" version of windows that WINE allows me to fake. But I guess from what you are telling me, there must be some other problem?
One more thing. I tried running these two .exe files with their associated supporting directory using a Windoze Vista partition I have not used in years and they both crashed on startup too.
FreeDink 109.6 is scheduled for Ubuntu "The Disco Dingo" (that's true!)
https://launchpad.net/ubuntu/+source/freedink
Yes, I see. At present I'm stuck at 16.04 (not 19.04 Disco Dingo) because of a lack of support for my intel graphics card at high resolution. Well, I've not tried 19.04; but 18.04 forced me to use a much lower screen resolution than I'm still able to get with 16.04. Maybe 19.04 addressed that, but I doubt it. I'll see what I can find out about that.
Meanwhile you most probably can grab the binaries from Debian:
https://packages.debian.org/sid/freedink-engine
https://packages.debian.org/sid/amd64/freedink-engine/download
Hmmm. Perhaps I'll do that, in case v109.6 does not show up in my software updates soon for 64 bit unbuntu 16.04.
Or recompile. Or bug me into finishing this AppImage thing that would allow Dinkers to run the GNU/Linux version easily when I release it
Cool, that AppImage idea sounds great! The 3.8 megabyte windows .exe files in your gnu_freedink-109_6.zip are pretty big already, but hey, if they have to be even larger to run on all versions of linux, that is ok with me.
Thanks!
You are welcome!
Hmm, about WINE it works-ish for me, but I think you need to also install the 'wine32' or 'wine:i386' package, you better check the Ubuntu forums/wiki about it.
No need to select a windows version.
Below are the wine and dink packages that aptitude says are of state i (meaning that the package is installed) on my 64 bit ubuntu 16.04 system. If the third character is A, the package was automatically installed.
x@y:~$ /tmp/winedinkreport.sh installation status of wine packages (courtesy of aptitude search) i A wine-stable - WINE Is Not An Emulator - runs MS Windows i A wine-stable-amd64 - WINE Is Not An Emulator - runs MS Windows i A wine-stable-i386:i386 - WINE Is Not An Emulator - runs MS Windows i winehq-stable - WINE Is Not An Emulator - runs MS Windows i winetricks - Microsoft Windows Compatibility Layer (win versions for the wine related packages (courtesy of apt-cache show) package: wine-stable Latest Version: 3.0.4~xenial package: wine-stable-amd64 Latest Version: 3.0.4~xenial package: wine-stable-i386:i386 Latest Version: 3.0.4~xenial package: winehq-stable Latest Version: 3.0.4~xenial package: winetricks Latest Version: 0.0+20141009+svn1208-2ubuntu1 installation status of dink packages (courtesy of aptitude search) i A freedink - humorous top-down adventure and role-playi i A freedink-data - adventure and role-playing game (game data i freedink-dfarc - frontend and .dmod installer for GNU FreeD i A freedink-engine - humorous top-down adventure and role-playi versions for the dink related packages (courtesy of apt-cache show) package: freedink Latest Version: 108.4-1 package: freedink-data Latest Version: 1.08.20140901-1 package: freedink-dfarc Latest Version: 3.12-1+deb9u1build0.16.04.1 package: freedink-engine Latest Version: 108.4-1 x@y:~$
Using the above installed packages, I've been able to run these versions of some common windoze Dink executables (and a small number of other .exe files not shown here) for a few years with minimal or no problems at at all.
x@y:~/.wine32/drive_c/Program Files/Dink Smallwood$ \ls -l *exe -rwxrwxrwx 1 x x 1155072 Feb 25 2006 DFArc2.exe -rwxr-xr-x 1 x x 2354176 Jun 5 2018 dfarc3.14.exe -rwxr-xr-x 1 x x 2409984 Oct 16 2014 dfarc3.exe -rwxrwxrwx 1 x x 139264 Feb 25 2006 dinkedit.exe -rwxrwxrwx 1 x x 315392 Feb 25 2006 dink.exe -rwxrwxrwx 1 x x 48510 Nov 7 2015 Uninstall.exe -rwxrwxrwx 1 x x 196608 Jun 21 2003 WinDinkedit.exe -rwxrwxrwx 1 x x 2103808 Dec 13 2015 WinDinkeditPlus2.exe -rwxrwxrwx 1 x x 200704 Feb 17 2007 WinDinkeditPlus.exe x@y:~/.wine32/drive_c/Program Files/Dink Smallwood$
So for 32bit windoze, I think I should be ready to go. That is why I suspected that the reason I could not run the v109.6 version of dink tools was my current lack of Windoze 64 bit support or maybe the attempt to use the "wrong" version of windows that WINE allows me to fake. But I guess from what you are telling me, there must be some other problem?
One more thing. I tried running these two .exe files with their associated supporting directory using a Windoze Vista partition I have not used in years and they both crashed on startup too.
x@y:~/Downloads$ ls -l |grep freedink |grep -v txt|grep -v zip drwxr-xr-x 3 x x 4096 Feb 16 00:00 freedink -rwxr-xr-x 1 x x 3887104 Feb 16 00:00 freedinkedit.exe -rwxr-xr-x 1 x x 3921408 Feb 16 00:00 freedink.exe x@y:~/Downloads$
FreeDink 109.6 is scheduled for Ubuntu "The Disco Dingo" (that's true!)
https://launchpad.net/ubuntu/+source/freedink
Yes, I see. At present I'm stuck at 16.04 (not 19.04 Disco Dingo) because of a lack of support for my intel graphics card at high resolution. Well, I've not tried 19.04; but 18.04 forced me to use a much lower screen resolution than I'm still able to get with 16.04. Maybe 19.04 addressed that, but I doubt it. I'll see what I can find out about that.
Meanwhile you most probably can grab the binaries from Debian:
https://packages.debian.org/sid/freedink-engine
https://packages.debian.org/sid/amd64/freedink-engine/download
Hmmm. Perhaps I'll do that, in case v109.6 does not show up in my software updates soon for 64 bit unbuntu 16.04.
Or recompile. Or bug me into finishing this AppImage thing that would allow Dinkers to run the GNU/Linux version easily when I release it
Cool, that AppImage idea sounds great! The 3.8 megabyte windows .exe files in your gnu_freedink-109_6.zip are pretty big already, but hey, if they have to be even larger to run on all versions of linux, that is ok with me.
@RangerLord & @SlipDink
I currently don't have various physical Windows versions ready for testing, and the Win7 VM from modern.ie doesn't help (bad graphic drivers).
It is possible that Vista is not supported anymore by the compiler and/or SDL2 version I use, and I cannot test the printscreen issue.
@SlipDink
I see you're using the version from WineHQ (not the one from Ubuntu).
FreeDink 109.6 uses newer technologies (though still 32-bit) and hence you can consider it's a recent application in your configuration (even if it's running a 20-yo game ).
Also FreeDink works in my version of wine (4.0-1/Debian) except the sound is buggy.
Ubuntu never updates applications, with few exceptions (browsers, security fixes...), so they won't update FreeDink for 16.04, sadly
I though you were using a more recent Ubuntu so the Debian binaries probably won't work.
Right now you'll have to compile from sources, cf. the "BUILD" file and the instruction for Debian should work. Running "debuild" should work too if you want .deb's.
EDIT: also thanks for the detailed report Copy/paste error messages/screenshot so we can understand what went wrong.
I currently don't have various physical Windows versions ready for testing, and the Win7 VM from modern.ie doesn't help (bad graphic drivers).
It is possible that Vista is not supported anymore by the compiler and/or SDL2 version I use, and I cannot test the printscreen issue.
@SlipDink
I see you're using the version from WineHQ (not the one from Ubuntu).
FreeDink 109.6 uses newer technologies (though still 32-bit) and hence you can consider it's a recent application in your configuration (even if it's running a 20-yo game ).
Also FreeDink works in my version of wine (4.0-1/Debian) except the sound is buggy.
Ubuntu never updates applications, with few exceptions (browsers, security fixes...), so they won't update FreeDink for 16.04, sadly
I though you were using a more recent Ubuntu so the Debian binaries probably won't work.
Right now you'll have to compile from sources, cf. the "BUILD" file and the instruction for Debian should work. Running "debuild" should work too if you want .deb's.
EDIT: also thanks for the detailed report Copy/paste error messages/screenshot so we can understand what went wrong.
@RangerLord & @SlipDink
I currently don't have various physical Windows versions ready for testing, and the Win7 VM from modern.ie doesn't help (bad graphic drivers).
It is possible that Vista is not supported anymore by the compiler and/or SDL2 version I use, and I cannot test the printscreen issue.
Hmmm. Okay.
@SlipDink
I see you're using the version from WineHQ (not the one from Ubuntu).
FreeDink 109.6 uses newer technologies (though still 32-bit) and hence you can consider it's a recent application in your configuration (even if it's running a 20-yo game).
Also FreeDink works in my version of wine (4.0-1/Debian) except the sound is buggy.
I guess I'm out of luck then. I just hope that the dmods I create are still playable on newer platforms when other's play them.
Ubuntu never updates applications, with few exceptions (browsers, security fixes...), so they won't update FreeDink for 16.04, sadly
I though you were using a more recent Ubuntu so the Debian binaries probably won't work.
Right now you'll have to compile from sources, cf. the "BUILD" file and the instruction for Debian should work. Running "debuild" should work too if you want .deb's.
EDIT: also thanks for the detailed report Copy/paste error messages/screenshot so we can understand what went wrong.
Thank you for checking into things on my behalf (and all others with configurations like my own).
I currently don't have various physical Windows versions ready for testing, and the Win7 VM from modern.ie doesn't help (bad graphic drivers).
It is possible that Vista is not supported anymore by the compiler and/or SDL2 version I use, and I cannot test the printscreen issue.
Hmmm. Okay.
@SlipDink
I see you're using the version from WineHQ (not the one from Ubuntu).
FreeDink 109.6 uses newer technologies (though still 32-bit) and hence you can consider it's a recent application in your configuration (even if it's running a 20-yo game).
Also FreeDink works in my version of wine (4.0-1/Debian) except the sound is buggy.
I guess I'm out of luck then. I just hope that the dmods I create are still playable on newer platforms when other's play them.
Ubuntu never updates applications, with few exceptions (browsers, security fixes...), so they won't update FreeDink for 16.04, sadly
I though you were using a more recent Ubuntu so the Debian binaries probably won't work.
Right now you'll have to compile from sources, cf. the "BUILD" file and the instruction for Debian should work. Running "debuild" should work too if you want .deb's.
EDIT: also thanks for the detailed report Copy/paste error messages/screenshot so we can understand what went wrong.
Thank you for checking into things on my behalf (and all others with configurations like my own).