Updated D-mod: The Last Quest Part 1: The Oraculum 1.1a
SlipDink's currently very well-regarded d-mod The Last Quest Part 1: The Orcalolum was updated to v1.1a with the following bugfixes:
- globally replaced all say_xy("text", 0, x) with say_xy("text", 1, x) [replaced zero with one]
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in andso01.c so that the followup sp_nodraw(&txtsprite,1); might work more safely
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in darkexit.c so that the newly added sp_nodraw(&txtsprite,1); might work more safely
- commented out sp_kill(&gld_glint_sprite, 1); in s1-roc.c
- globally replaced all say_xy("text", 0, x) with say_xy("text", 1, x) [replaced zero with one]
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in andso01.c so that the followup sp_nodraw(&txtsprite,1); might work more safely
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in darkexit.c so that the newly added sp_nodraw(&txtsprite,1); might work more safely
- commented out sp_kill(&gld_glint_sprite, 1); in s1-roc.c
here we go. time to test this.
it's morphing time.
it's morphing time.
> the rock maze, why
If I understand what you are asking, I think I can just say I thought that picking your way among a heap of rocks was a little different in terms of tasks for Dink to complete. So I decided that might be a mildly interesting and somewhat unique challenge.
If I understand what you are asking, I think I can just say I thought that picking your way among a heap of rocks was a little different in terms of tasks for Dink to complete. So I decided that might be a mildly interesting and somewhat unique challenge.