The Dink Network

Updated D-mod: The Last Quest Part 1: The Oraculum 1.1a

October 13th 2016, 10:55 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
SlipDink's currently very well-regarded d-mod The Last Quest Part 1: The Orcalolum was updated to v1.1a with the following bugfixes:

- globally replaced all say_xy("text", 0, x) with say_xy("text", 1, x) [replaced zero with one]
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in andso01.c so that the followup sp_nodraw(&txtsprite,1); might work more safely
- replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in darkexit.c so that the newly added sp_nodraw(&txtsprite,1); might work more safely
- commented out sp_kill(&gld_glint_sprite, 1); in s1-roc.c

October 13th 2016, 11:35 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
here we go. time to test this.

it's morphing time.
October 14th 2016, 12:30 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
the rock maze, why
October 14th 2016, 10:28 AM
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Baphomet
Peasant He/Him
I Like War. 
YAY!
October 17th 2016, 09:20 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
> the rock maze, why
If I understand what you are asking, I think I can just say I thought that picking your way among a heap of rocks was a little different in terms of tasks for Dink to complete. So I decided that might be a mildly interesting and somewhat unique challenge.

October 31st 2016, 11:18 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
If you are playing 1.1a; please be sure to download 1.2 as it has some important fixes in it.

Enjoy.