Escape
Search at the script source of original Dink game the script called "Escape.c".
But, all the scripts are compiled in .d format.
You could check for the escape source code in FIAT source code or any other d-mod that utilises the escape menu.
You could check for the escape source code in FIAT source code or any other d-mod that utilises the escape menu.
That's what the source.zip (or similar name) in the development directory is for.
The original Dink has one on the CD-rom. Don't know if the download file on DN has one. And a lot of D-mods are released with .c files.
Don't know if the download file on DN has one.
It does. Where? At the develop dir at the main Dink Smallwood folder.
C:\Program Files\Dink Smallwood\develop\source.zip
It does. Where? At the develop dir at the main Dink Smallwood folder.
C:\Program Files\Dink Smallwood\develop\source.zip
August 2nd 2003, 07:13 PM
Crazy Cross
I modified one small thing in the script and next thing ya know, it freezes anytime you press escape. Does anyone know what's wrong with it?
//this is run when the escape key is pressed
void main(void)
{
int &old_result;
Playsound(18, 22050, 0,0,0);
freeze(1);
help:
choice_start();
"Load a previously saved game"
"Restart"
"Quit to Windows"
"Help"
"Continue"
"View/change gamepad buttons"
if (&game == 1) "Greed Speed (save before playing)"
choice_end();
if (&result == 7)
{
title_start()
"You must save your game before continuing!"
title_end()
choice_start()
"Yes, I saved"
"No, I didn't save"
choice_end()
if (&result == 1)
{
fade_down();
fill_screen(0);
&player_map = 1;
sp_x(1, 307);
sp_y(1, 341);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
kill_this_task();
}
if (&result == 2)
{
goto HELLO
}
HELLO:
if (&result == 1)
{
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
if (&result == 11) goto help;
if (game_exist(&result) == 0)
{
unfreeze(1);
wait(2000);
Say("Wow, this loaded game looks so familiar.", 1);
kill_this_task();
return;
}
init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");
unfreeze(1);
load_game(&result);
&update_status = 1;
draw_status();
kill_this_task();
}
if (&result == 3)
{
choice_start();
"Yes, I really want to quit the game"
"I was just kidding, back to the action, please"
choice_end();
if (&result == 2)
{
wait(300);
say("Phew, that was a close one!",1);
}
if (&result == 1)
{
kill_game();
}
unfreeze(1);
kill_this_task();
}
if (&result == 4)
{
helpstart:
choice_start();
set_y 240
title_start();
What would you like help on?
title_end();
"Keyboard commands"
"How to save the game"
"Done"
choice_end();
Debug("Ok, result is &result");
if (&result == 1)
{
choice_start();
set_y 240
title_start();
Ctrl = Attack/choose
Space = Talk/examine/skip text
Shift = Magic
Enter = Item/magic equip screen
Use the arrow keys to move. Joystick and control pad are also supported.
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 2)
{
choice_start();
set_y 240
title_start();
In this quest, saving your game can
only be done at the special 'Save
Machine'. (it hums strangely)
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 3)
{
goto help;
}
}
if (&result == 2)
{
choice_start();
"Yes, I really want to restart from scratch"
"No, go back!"
choice_end();
if (&result == 2)
{
goto help;
}
if (&result == 1)
{
unfreeze(1);
restart_game();
kill_this_task();
}
unfreeze(1);
kill_this_task();
}
if (&result == 6)
{
buttonstart:
choice_start();
"Button 1 - &buttoninfo"
"Button 2 - &buttoninfo"
"Button 3 - &buttoninfo"
"Button 4 - &buttoninfo"
"Button 5 - &buttoninfo"
"Button 6 - &buttoninfo"
"Button 7 - &buttoninfo"
"Button 8 - &buttoninfo"
"Button 9 - &buttoninfo"
"Button 10 - &buttoninfo"
"Nevermind"
choice_end();
if (&result != 11)
{
&old_result = &result;
choice_start();
set_y 140
title_start();
What should button &old_result do?
title_end();
"Attack"
"Talk/look"
"Magic"
"Item screen"
"Main menu"
"View map (if you have one)"
"Nevermind"
choice_end();
if (&result < 7)
set_button(&old_result, &result);
goto buttonstart;
}
goto help;
}
if (&result == 7)
{
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
save_game(&result);
}
unfreeze(1);
//this is run when the escape key is pressed
void main(void)
{
int &old_result;
Playsound(18, 22050, 0,0,0);
freeze(1);
help:
choice_start();
"Load a previously saved game"
"Restart"
"Quit to Windows"
"Help"
"Continue"
"View/change gamepad buttons"
if (&game == 1) "Greed Speed (save before playing)"
choice_end();
if (&result == 7)
{
title_start()
"You must save your game before continuing!"
title_end()
choice_start()
"Yes, I saved"
"No, I didn't save"
choice_end()
if (&result == 1)
{
fade_down();
fill_screen(0);
&player_map = 1;
sp_x(1, 307);
sp_y(1, 341);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
kill_this_task();
}
if (&result == 2)
{
goto HELLO
}
HELLO:
if (&result == 1)
{
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
if (&result == 11) goto help;
if (game_exist(&result) == 0)
{
unfreeze(1);
wait(2000);
Say("Wow, this loaded game looks so familiar.", 1);
kill_this_task();
return;
}
init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");
unfreeze(1);
load_game(&result);
&update_status = 1;
draw_status();
kill_this_task();
}
if (&result == 3)
{
choice_start();
"Yes, I really want to quit the game"
"I was just kidding, back to the action, please"
choice_end();
if (&result == 2)
{
wait(300);
say("Phew, that was a close one!",1);
}
if (&result == 1)
{
kill_game();
}
unfreeze(1);
kill_this_task();
}
if (&result == 4)
{
helpstart:
choice_start();
set_y 240
title_start();
What would you like help on?
title_end();
"Keyboard commands"
"How to save the game"
"Done"
choice_end();
Debug("Ok, result is &result");
if (&result == 1)
{
choice_start();
set_y 240
title_start();
Ctrl = Attack/choose
Space = Talk/examine/skip text
Shift = Magic
Enter = Item/magic equip screen
Use the arrow keys to move. Joystick and control pad are also supported.
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 2)
{
choice_start();
set_y 240
title_start();
In this quest, saving your game can
only be done at the special 'Save
Machine'. (it hums strangely)
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 3)
{
goto help;
}
}
if (&result == 2)
{
choice_start();
"Yes, I really want to restart from scratch"
"No, go back!"
choice_end();
if (&result == 2)
{
goto help;
}
if (&result == 1)
{
unfreeze(1);
restart_game();
kill_this_task();
}
unfreeze(1);
kill_this_task();
}
if (&result == 6)
{
buttonstart:
choice_start();
"Button 1 - &buttoninfo"
"Button 2 - &buttoninfo"
"Button 3 - &buttoninfo"
"Button 4 - &buttoninfo"
"Button 5 - &buttoninfo"
"Button 6 - &buttoninfo"
"Button 7 - &buttoninfo"
"Button 8 - &buttoninfo"
"Button 9 - &buttoninfo"
"Button 10 - &buttoninfo"
"Nevermind"
choice_end();
if (&result != 11)
{
&old_result = &result;
choice_start();
set_y 140
title_start();
What should button &old_result do?
title_end();
"Attack"
"Talk/look"
"Magic"
"Item screen"
"Main menu"
"View map (if you have one)"
"Nevermind"
choice_end();
if (&result < 7)
set_button(&old_result, &result);
goto buttonstart;
}
goto help;
}
if (&result == 7)
{
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
save_game(&result);
}
unfreeze(1);
You have an if statement before the condition in the first choice statement... that might be it... try removing it.
To expand on that, the (&game == 1) part should be okay, but you don't put "if" before it when you used it in a Choice.
In addition to what SimonK and Paul said. You also should probably fix the following.
title_start()
"You must save your game before continuing!"
title_end()
choice_start()
"Yes, I saved"
"No, I didn't save"
choice_end()
First off the title_start()/end() block should be within the choice_start()/end() block as far as I know.
Second the title_start()/end() functions calls should end with semicolons, just to be safe (for some reason this is not required with choice_start()/end()).
title_start()
"You must save your game before continuing!"
title_end()
choice_start()
"Yes, I saved"
"No, I didn't save"
choice_end()
First off the title_start()/end() block should be within the choice_start()/end() block as far as I know.
Second the title_start()/end() functions calls should end with semicolons, just to be safe (for some reason this is not required with choice_start()/end()).
August 3rd 2003, 11:37 AM
Crazy Cross
Well, thanks for the reply, but for some reason, only the Continue and Greed Speed choices will work. Am I still doing something wrong?
//this is run when the escape key is pressed
void main(void)
{
int &old_result;
Playsound(18, 22050, 0,0,0);
freeze(1);
help:
choice_start();
"Load a previously saved game"
"Restart"
"Quit to Windows"
"Help"
"Continue"
"View/change gamepad buttons"
(&game == 1) "Greed Speed (save before playing)"
choice_end();
if (&result == 5)
{
unfreeze(1);
kill_this_task();
}
if (&result == 7)
{
choice_start()
title_start();
"You must save your game before continuing!"
title_end();
"Yes, I saved"
"No, I didn't save"
choice_end()
if (&result == 1)
{
fade_down();
fill_screen(0);
&player_map = 1;
sp_x(1, 307);
sp_y(1, 341);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
kill_this_task();
}
if (&result == 2)
{
goto HELLO
}
if (&result == 1)
{
HELLO:
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
if (&result == 11) goto help;
if (game_exist(&result) == 0)
{
unfreeze(1);
wait(2000);
Say("Wow, this loaded game looks so familiar.", 1);
kill_this_task();
return;
}
init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");
unfreeze(1);
load_game(&result);
&update_status = 1;
draw_status();
kill_this_task();
}
if (&result == 3)
{
choice_start();
"Yes, I really want to quit the game"
"I was just kidding, back to the action, please"
choice_end();
if (&result == 2)
{
wait(300);
say("Phew, that was a close one!",1);
}
if (&result == 1)
{
kill_game();
}
unfreeze(1);
kill_this_task();
}
if (&result == 4)
{
helpstart:
choice_start();
set_y 240
title_start();
What would you like help on?
title_end();
"Keyboard commands"
"How to save the game"
"Done"
choice_end();
Debug("Ok, result is &result");
if (&result == 1)
{
choice_start();
set_y 240
title_start();
Ctrl = Attack/choose
Space = Talk/examine/skip text
Shift = Magic
Enter = Item/magic equip screen
Use the arrow keys to move. Joystick and control pad are also supported.
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 2)
{
choice_start();
set_y 240
title_start();
In this quest, saving your game can
only be done at the special 'Save
Machine'. (it hums strangely)
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 3)
{
goto help;
}
}
if (&result == 2)
{
choice_start();
"Yes, I really want to restart from scratch"
"No, go back!"
choice_end();
if (&result == 2)
{
goto help;
}
if (&result == 1)
{
unfreeze(1);
restart_game();
kill_this_task();
}
unfreeze(1);
kill_this_task();
}
if (&result == 6)
{
buttonstart:
choice_start();
"Button 1 - &buttoninfo"
"Button 2 - &buttoninfo"
"Button 3 - &buttoninfo"
"Button 4 - &buttoninfo"
"Button 5 - &buttoninfo"
"Button 6 - &buttoninfo"
"Button 7 - &buttoninfo"
"Button 8 - &buttoninfo"
"Button 9 - &buttoninfo"
"Button 10 - &buttoninfo"
"Nevermind"
choice_end();
if (&result != 11)
{
&old_result = &result;
choice_start();
set_y 140
title_start();
What should button &old_result do?
title_end();
"Attack"
"Talk/look"
"Magic"
"Item screen"
"Main menu"
"View map (if you have one)"
"Nevermind"
choice_end();
if (&result < 7)
set_button(&old_result, &result);
goto buttonstart;
}
goto help;
}
if (&result == 7)
{
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
save_game(&result);
}
unfreeze(1);
//this is run when the escape key is pressed
void main(void)
{
int &old_result;
Playsound(18, 22050, 0,0,0);
freeze(1);
help:
choice_start();
"Load a previously saved game"
"Restart"
"Quit to Windows"
"Help"
"Continue"
"View/change gamepad buttons"
(&game == 1) "Greed Speed (save before playing)"
choice_end();
if (&result == 5)
{
unfreeze(1);
kill_this_task();
}
if (&result == 7)
{
choice_start()
title_start();
"You must save your game before continuing!"
title_end();
"Yes, I saved"
"No, I didn't save"
choice_end()
if (&result == 1)
{
fade_down();
fill_screen(0);
&player_map = 1;
sp_x(1, 307);
sp_y(1, 341);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
kill_this_task();
}
if (&result == 2)
{
goto HELLO
}
if (&result == 1)
{
HELLO:
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
if (&result == 11) goto help;
if (game_exist(&result) == 0)
{
unfreeze(1);
wait(2000);
Say("Wow, this loaded game looks so familiar.", 1);
kill_this_task();
return;
}
init("load_sequence_now graphics\dink\walk\ds-w1- 71 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w2- 72 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w3- 73 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\walk\ds-w4- 74 43 38 72 -12 -9 12 9");
init("load_sequence_now graphics\dink\walk\ds-w6- 76 43 38 72 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w7- 77 43 38 72 -12 -10 12 10");
init("load_sequence_now graphics\dink\walk\ds-w8- 78 43 37 69 -13 -9 13 9");
init("load_sequence_now graphics\dink\walk\ds-w9- 79 43 38 72 -14 -9 14 9");
init("load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9");
init("load_sequence_now graphics\dink\idle\ds-i4- 14 250 30 71 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i6- 16 250 36 70 -11 -9 11 9");
init("load_sequence_now graphics\dink\idle\ds-i8- 18 250 32 68 -12 -9 12 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");
unfreeze(1);
load_game(&result);
&update_status = 1;
draw_status();
kill_this_task();
}
if (&result == 3)
{
choice_start();
"Yes, I really want to quit the game"
"I was just kidding, back to the action, please"
choice_end();
if (&result == 2)
{
wait(300);
say("Phew, that was a close one!",1);
}
if (&result == 1)
{
kill_game();
}
unfreeze(1);
kill_this_task();
}
if (&result == 4)
{
helpstart:
choice_start();
set_y 240
title_start();
What would you like help on?
title_end();
"Keyboard commands"
"How to save the game"
"Done"
choice_end();
Debug("Ok, result is &result");
if (&result == 1)
{
choice_start();
set_y 240
title_start();
Ctrl = Attack/choose
Space = Talk/examine/skip text
Shift = Magic
Enter = Item/magic equip screen
Use the arrow keys to move. Joystick and control pad are also supported.
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 2)
{
choice_start();
set_y 240
title_start();
In this quest, saving your game can
only be done at the special 'Save
Machine'. (it hums strangely)
title_end();
"Ok"
choice_end();
goto helpstart;
}
if (&result == 3)
{
goto help;
}
}
if (&result == 2)
{
choice_start();
"Yes, I really want to restart from scratch"
"No, go back!"
choice_end();
if (&result == 2)
{
goto help;
}
if (&result == 1)
{
unfreeze(1);
restart_game();
kill_this_task();
}
unfreeze(1);
kill_this_task();
}
if (&result == 6)
{
buttonstart:
choice_start();
"Button 1 - &buttoninfo"
"Button 2 - &buttoninfo"
"Button 3 - &buttoninfo"
"Button 4 - &buttoninfo"
"Button 5 - &buttoninfo"
"Button 6 - &buttoninfo"
"Button 7 - &buttoninfo"
"Button 8 - &buttoninfo"
"Button 9 - &buttoninfo"
"Button 10 - &buttoninfo"
"Nevermind"
choice_end();
if (&result != 11)
{
&old_result = &result;
choice_start();
set_y 140
title_start();
What should button &old_result do?
title_end();
"Attack"
"Talk/look"
"Magic"
"Item screen"
"Main menu"
"View map (if you have one)"
"Nevermind"
choice_end();
if (&result < 7)
set_button(&old_result, &result);
goto buttonstart;
}
goto help;
}
if (&result == 7)
{
choice_start();
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"&savegameinfo"
"Nevermind"
choice_end();
save_game(&result);
}
unfreeze(1);
You need to close if (&result == 7) like this:
if (&result == 7)
{
choice_start()
title_start();
"You must save your game before continuing!"
title_end();
"Yes, I saved"
"No, I didn't save"
choice_end()
if (&result == 1)
{
fade_down();
fill_screen(0);
&player_map = 1;
sp_x(1, 307);
sp_y(1, 341);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
kill_this_task();
}
if (&result == 2)
{
goto HELLO
}
//Closed!
}
if (&result == 1)
if (&result == 7)
{
choice_start()
title_start();
"You must save your game before continuing!"
title_end();
"Yes, I saved"
"No, I didn't save"
choice_end()
if (&result == 1)
{
fade_down();
fill_screen(0);
&player_map = 1;
sp_x(1, 307);
sp_y(1, 341);
script_attach(1000);
load_screen();
draw_screen();
draw_status();
fade_up();
kill_this_task();
}
if (&result == 2)
{
goto HELLO
}
//Closed!
}
if (&result == 1)