The Dink Network

Historical Hero

July 5th 2013, 09:05 PM
burntree.gif
jenyth
Peasant They/Them United Kingdom
Skull's DMODs rock 
It is now 2.05am and I have just finished Historial Hero. I was going to bed at midnight but just got completely enthralled with the game. It was just so good. Thank you Skull, I really enjoyed it, really fantastic. Thank goodness you guys keep putting the DMODs out. Thank you.
July 6th 2013, 03:58 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Thank you!

Honestly, there's nothing better for a D-Mod author to hear than that his/her game is screwing up other people's sleeping schedules.
July 6th 2013, 04:11 AM
custom_robj.png
Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
" I was going to bed at midnight but just got completely enthralled with the game"

I'm afraid to tell you that you have a very rare, specific, and quite fatal type of insomnia, known as 'Historical Hero'. You quite literally, shall never sleep again.
July 6th 2013, 04:24 AM
knights.gif
dinkkiller
Peasant He/Him United States
The world could always use more heroes 
No, it's just general Video Game Insomnia. Where you get so involved in a game you just can't stop playing. And then you look at a clock and suddenly see it's 6 A.M. and you start to wonder what you're doing with your life.

I have a very serious case, because that's me pretty much every day.
July 6th 2013, 11:46 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
Jenyth, us authors need you as much as you need us It feels very good to see someone enjoy the games we put out^^
July 6th 2013, 12:31 PM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Posts like this are why we make dmods.

I'm quite sure you've made Skull's day.
July 6th 2013, 02:14 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I'm quite sure you've made Skull's day.

Indeed. I'm so glad we still have players like you on this site, Jenyth.
July 6th 2013, 03:11 PM
spike.gif
Too... much... sappy stuff.

BARF

...Okay, proceed.
July 6th 2013, 04:11 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
We love you too, Scratcher! ♥

Except for that weird German Dinker.
July 7th 2013, 08:16 AM
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
To be honest, I think general development has slowed because of the lack of such feedback. Nobody wants to spend 250 hours+ working on a monster d-mod only to have a handful of people comment on it.

Making an Epic is incredibly time consuming and draining. Comments like this are what make people do it time and time again.

I'm sure Skull feels extra inspired right now and it's all down to Jenyth.
July 7th 2013, 09:12 AM
burntree.gif
jenyth
Peasant They/Them United Kingdom
Skull's DMODs rock 
Wow, I didn't expect that sort of response This site is so special to me, I love the jokey responses, the genuine enthusiasm and the skill that goes into making the DMODs and the files (Robj take a bow).

I will always tell you when I have enjoyed playing your DMODs and have done before. Now playing Historical Hero II and loving it.

Off to the garden now to bathe my two German Shepherds while it is so hot. Bound to get drenched myself lol.
July 7th 2013, 03:00 PM
duck.gif
I've gotten back into gaming, so I will probably be playing more D-Mods soon, and this tells me I should make sure to comment on them!
July 7th 2013, 03:44 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Comments are great, but reviews even more so. There's nothing more motivating than reading a positive review for your D-Mod. And it's also motivating when you read criticism which you agree on. It makes you inspired to make a D-Mod that improves on your last one.

So go write those reviews, people!
July 7th 2013, 04:44 PM
knights.gif
dinkkiller
Peasant He/Him United States
The world could always use more heroes 
Reviews are always great. After my first D-Mod came out, I got two good reviews and it just made all that effort so much more satisfying. Reviews help you know your work was appreciated. Or if you need to make improvements the next time you make a D-Mod.
July 8th 2013, 08:42 PM
burntree.gif
jenyth
Peasant They/Them United Kingdom
Skull's DMODs rock 
Can anybody write a review then? I thought it was for you experienced guys to do. I would be happy to do it if anybody wanted me to.
July 8th 2013, 09:03 PM
knights.gif
dinkkiller
Peasant He/Him United States
The world could always use more heroes 
Anyone can write a review. Just find the D-Mod or file you want to review, click write a review on the left side of the page, and type out what you thought of the D-Mod or file, what you liked or didn't like about it, and give it a score from 0.0 to 9.9. It's that easy!
July 14th 2013, 09:54 AM
dinkdead.gif
I am enjoying this one. First time I've played it. I am just finishing the first town. It could be my computer but some of the cut scenes and moving from one screen to the next take forever to change(about 10 secs).

July 15th 2013, 01:22 AM
spike.gif
Is this when the music playing in the background changes? Or all the time? If it's the first, you should download v1.08 Aural+; that version fixes the annoying lag before a music track starts.

If it's not that, I have no idea. I didn't notice any lag when playing this game, nor do I think it's particularly resource-heavy compared to other dmods.
July 15th 2013, 01:28 AM
dinkdead.gif
ahh thanks, I noticed the recommendation to play in Aural+..whatever that is. ??? what is it and how do I get it? Do I need to install it?

Maybe that's what the problem is.

But the lag comes and goes. The music however, from memory, doesn't stop.

edit: ok I see your link to it. tyvm.

I posted this in your Aural+ thread. Maybe you will see it there.

Just downloaded Aural + and although the read me file mentions DFArc2 (I have DFArc only) I managed to locate and select Aural+ to replace dink (dinkc or dink exe I don't know)..

Anyway I got it to work.
Opened up Historical Hero - seems to be working faster, (very fast screen changes) and the sound seems enhanced too

Ok, fine. No time to play it now so I exited.
Then I get a message: "Set Cooperative level failed".
What does this mean?

Also does this mean that I can use Aural + in all the DMODs or just ones like HH that recommend it?

Edit: OK I just saw the note at the top: so if I want to play a DMOD other than those mentioned I have to deselect Aural+ from DFarc(2) everytime?
July 17th 2013, 06:20 PM
burntree.gif
jenyth
Peasant They/Them United Kingdom
Skull's DMODs rock 
Thanks dinkkiller, I may have a go at it. Have played some awsome games by you guys lately. Been busy, but I should be able to spend more time on the forum and playing games soon.
July 20th 2013, 02:31 PM
wizardb.gif
Skull,will you ever make the third one ?
July 20th 2013, 02:42 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Eh, that's a very hard question. Making HH3 would be a very big challenge. Not gonna lie, I do have a basic story idea, some of it written down and a veeeeeeeery little of the game done, but I can't make but empty promises to either direction. If it were up to me alone, then yes, HH3 would get made one day.
July 20th 2013, 03:45 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
You can do it, Skull. Just find someone who's willing to make it with you.
July 20th 2013, 04:02 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
It's the mapping which is the big problem for me. It's boring for me, and I have a perception problem, which makes it even more difficult for me. When I don't have the map done, the goal feels so far away. But when it's done, everything seems so much more... possible.

So the biggest help I could get, is with the map, but there's a problem with that too. If somebody else makes screens for you, they never turn out like you pictured them. Heck, they don't turn out like you pictured them, even when making them yourself.
July 20th 2013, 04:22 PM
knight.gif
KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
I know that feeling. I have two projects that will have a huge map (Kind of like a wide-open sandbox thing) that isn't like a typical overworld thing.
I'm still trying to figure out a decent ratio of size of tiles for the Dink RPG I'm making.
July 20th 2013, 05:20 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Just make a general idea of your map. You don't need to place grass or any detail sprites at all. Make it compact so all you have to worry about is the scripts. Then when you have the majority of your scripts done, work on your real map. Having sprites with scripts to place makes mapping a lot easier.
July 20th 2013, 05:53 PM
knight.gif
KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
I typically make a map while having a vague idea of what's going to happen.
July 20th 2013, 06:23 PM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I do always have a map prepared in my head (well, for my latest D-Mods at least), but I need to make one area at a time. Making a whole map first, or just scripts, would drive me insane. Generally the best way for me to go is to map an area, then finish scripting the area, and not create the next area until it's absolutely necessary. This has worked so far in my D-Mods, but each time the mapping just becomes more and more tedious.
July 20th 2013, 06:27 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
That's probably because each time you want to make something better and better.
July 20th 2013, 07:34 PM
knight.gif
KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
@Skull: That sounds a lot like what I do. I make the map, I set the different events that I need, then I fill the rest with fun or humorous events.
July 20th 2013, 08:18 PM
knights.gif
DinkKiller
Peasant He/Him United States
The world could always use more heroes 
I hate mapping too. Tedious, boring, and not as satisfying as scripting. What I was doing for the map on my current D-Mod is I mapped out the basic shape of an entire area, coastlines, rivers, etc., and added small islands, caves, towns, as needed. While mapping out the area, I added only basic detail, some trees and rocks, with the intention of fully detailing the area after I finished all the scripting for that area. After I finished the first area, I mapped out the dungeon, and worked on that. Then I started on the first part of the next area, and so on. What I had mapped of the second area so far looked nice before I lost it

It's better to map out an area at a time. It's easier to make changes if you realized something isn't quite how you wanted it, or if you needed more/less room for certain quests or other objectives, than if you did the whole map at once. Plus, I make up the story as I go, so I kinda have to go one area at a time, so I can plan out the size necessary for all my quests and side quests, since I don't even know exactly what is gonna be in the last areas of my game.
July 21st 2013, 01:38 AM
knight.gif
KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
Yeah. the most annoying part about mapping is having a beautifully made area that is just perfect, and then realizing that it won't work for the area, or that it doesn't match the aesthetic of the game.
I absolutely hate mapping towers with labyrinthine walls.
July 21st 2013, 05:01 AM
knights.gif
DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Which is why I've only been mapping one area at a time, even though I know the basic theme of the other areas (desert, and snowy,) I just don't know exactly how big each area will need to be or what I'll need to put within those areas to fit all my quests and side quests. Especially since I make it all up as I go.