Reply to Re: Historical Hero
If you don't have an account, just leave the password field blank.
I hate mapping too. Tedious, boring, and not as satisfying as scripting. What I was doing for the map on my current D-Mod is I mapped out the basic shape of an entire area, coastlines, rivers, etc., and added small islands, caves, towns, as needed. While mapping out the area, I added only basic detail, some trees and rocks, with the intention of fully detailing the area after I finished all the scripting for that area. After I finished the first area, I mapped out the dungeon, and worked on that. Then I started on the first part of the next area, and so on. What I had mapped of the second area so far looked nice before I lost it
It's better to map out an area at a time. It's easier to make changes if you realized something isn't quite how you wanted it, or if you needed more/less room for certain quests or other objectives, than if you did the whole map at once. Plus, I make up the story as I go, so I kinda have to go one area at a time, so I can plan out the size necessary for all my quests and side quests, since I don't even know exactly what is gonna be in the last areas of my game.
It's better to map out an area at a time. It's easier to make changes if you realized something isn't quite how you wanted it, or if you needed more/less room for certain quests or other objectives, than if you did the whole map at once. Plus, I make up the story as I go, so I kinda have to go one area at a time, so I can plan out the size necessary for all my quests and side quests, since I don't even know exactly what is gonna be in the last areas of my game.