Annoying Feature
WinDinkedit Plus 2
Gotta tell you, I'm hating the default scripts going on here. If we place a pillbug, a pillbug sprite is automatically assigned to it and any changes to the script will be defaulted again.
Any way to avoid that completely? I do not want all the default monster scripts to be assigned to every monster sprite I add. >_>
Any way to avoid that completely? I do not want all the default monster scripts to be assigned to every monster sprite I add. >_>
Place one sprite, give it the script you want. Pick it back up and Stamp it down where you want, then put it back where you got it from.
And its not an annoying feature, its a useful one.
And its not an annoying feature, its a useful one.
So useful that is complicates things. >_>
In the WDE+2 folder will be a "bscripts.ini" file, it determines which sequences get which default script. You can edit specific ones, or you can press F2 in WDE to open options, and uncheck "Enable Autoscript".
Ah, there we go. I hated that feature.
I never knew it was there... I don't really see myself using it for the vanilla Dink scripts, but I might go and edit that file to assign default scripts to other stuff that is often repeated. I use the sprite library for it now (things like stat potions, gold/exp bonuses, burnable trees, ...) but this sounds better