fonts
Just this piece of code will do:
initfont("fontname");
The font must be in the windows font directory though, so if you want any other fonts, you'll have to send them with your DMod.
Arial is standard.
Oh, and I don't know if initfont() needs an extension like playmidi()
initfont("fontname");
The font must be in the windows font directory though, so if you want any other fonts, you'll have to send them with your DMod.
Arial is standard.
Oh, and I don't know if initfont() needs an extension like playmidi()
Anyehere, you can even change it back and forth during the game. But if you want your whole d-mod to use a different font, presumably you'd put it in main.c or something.
Okay, this font thing works fine. (gonna use it for a weird DMOD in space, all new graphics so that's why I need new fonts)
but if people don't have the font on their' computer huh?i think you hsould put it in and they will have to put it in
c:\windows\fonts
correct me if i'm wrong (witch i probably am)