Pillbug
I'm adding pillbugs that'll appear on screen in a flash, but they're still random if they attack Dink or not, I want them to target immediately. Some way of editing en-pill.d or copy the enemy script from somewhere and make a new .c file so I can edit the random targeting?
I think it's done by putting this to the Pillbug's script:
"sp_target(¤t_sprite, 1);"
I'm not sure, though.
"sp_target(¤t_sprite, 1);"
I'm not sure, though.
Add sp_target(¤t_sprite, 1); in the pillbugs' main proc. Of course, you need a editable DinkC file (not .d) for this.
There, you see? Finnish people are the fastest to answer lol.
Thank you, neighbours
. Anyway, I've copied en-pill.d from Dink so I couldn't edit it. I searched around and found a .c file of the pillbug and deleted the random procedure leaving sp_target(¤t_sprite , 1); so now it works perfectly.
That might be how you do it, but you can't do it legally without my written consent.
The Dink-World is full of pillbugs. What makes you think, peasant, that you are above them?
Well, being a peasant places him above the pillbugs. Farmers are supposed to kill pillbugs remember?
And if there's ever a peasant called 'pillbug' he has a loyalty crisis.
And if there's ever a peasant called 'pillbug' he has a loyalty crisis.














