The Dink Network

D-Mod Help

September 11th, 2002
v1.00
Score : 8.0 good
fish.gif
Binirit
Peasant She/Her
 
This file is for those who want to create a D-mod, but do not have the basic skills.

First of all the name: although the name of this file is D-mod Help, it only covers the basic skills. And although you do need to know the basic skills, I thought the name was misleading, since I expected this file to be a complete guide for making D-mods.

The file focuses on the mapping and putting sprites on the screen in the editor.

Good: It explains clearly how to create directories for a D-mod, and explains what the directories are for. It explains what files are needed, and how to access to editor and where to get a front-end. It explains step by step how to create a background, including stamping tiles and how to remove hardness, and how to add a sprite. There is a conveniently arranged survey of the sprite settings. The hardness for houses and bridges is explained, as is explained how to add a savebot. It also explains how to make a warp in two different ways. You can follow the instructions step by step.

Not so good: The file is a bit hard to read, since the text is aligned to the centre. Some text was copied directly from DinkC.txt. The explanations are here and there in telegram style, which is perhaps more difficult to understand for newbies. The links in the file didn’t work, or it was stated that a certain link to a more in-depth explanation was not available yet. The section about scripts was merely a statement about scripts; it did not explain scripts.

Overall: A good file if you want to make a D-mod but do not know were to start.
August 13th, 2002
v1.00
Score : 9.7 exceptional
dragon.gif
Violay
Peasant They/Them
 
This file was like any other helper except you don't have to spend time downloading it.

In general, this file was extremely useful. One thing though, which wasn't to MY liking, were the colours. They didn't look right together. However, that's not as important as to what's in the file.

This file is split into different sections, Section 1 : Introduction Section 2 : To start of with Section 3 : Tiles Section 4 : Sprites Section 5 : Settings Section 6 : Strange Sprites Section 7 : warps Section 8 : Scripts

The first section says how to make the directory(dir), where the files are kept. It explains how to find files, and where to put them.

Section 2 just explains where to go to edit your map for the game and where you would go to find the map editor.

Section 3 explains how to USE DinkEdit. Although, it could mabey be a bit more explicit in some places. You are told about how to get different backgrounds and how to edit to hardness of things in your game. Plus more.

The next section tells you about sprites. What they are (roughly), where to find them and how to place them in your game.

Now section 5 is almost a contiuation of the previous section. It states that there are 25 settings. Then they are listed in order, each with an explanation of it.

Section 6 is about harder to handle sprites, like house and bridges. In short, it explains quite clearly, how to make them work right. Plus a bit more on hardness.

Section 7 is about warping. Basically, you're told what warping is and how to put a warpsome where. For instance, a house.

The next section is all about scripts. How to make a script and how to attach it to a sprite.

In total, I would say that this file explains quite alot. Infact, I would recommend this file to be a worthwhile download if you're new at dmod making.
July 12th, 2002
v1.00
Score : 8.0 good
fish.gif
This is another old DinkC.txt type of helper, but this file mainly focuses on the mapping skills/tricks.

However, in general, I just don't quite like it. I don't know if it is the format of this helper or its content or its colors. It was written in html form and stored directly in DN, so the easy thing that you can do is just reading through. But the context was alligned to the center. In fact, to me, it looks very weird. And the dark green color of the words didn't help, either.

However after I read through it, I think the content of this file is real OK though. I did find a few small errors or not-so-good tricks in this. For example, "A good suggestion is to copy ALL the rest of the .C files to, so you don't have to make all new scripts for every thing you want to do." is definitely not true. You can use any of the script in main Dink story directory as long as you don't change them to fit your dmod. Also some of the words were copied exactly from DinkC.txt where the explanations were usually not quite clear. Sometimes the explanation becomes too choppy and you might get confused from here or there.

The best part of this file is it was well-organized in its own way. You can basically do the mapping step by step following the discription in this file, and you shouldn't find much difficulty in doing so. Although some of the techniques needed for DinkEdit were not covered, like hardbox editing, screen match, tile hardness editing, and some others, this file basically can help anyone to start a new mapping right away.

One of the troublesome thing is because this file is quite old, and since other links in this file were not integrated into Dink Network, you cannot just get to see the examples of the sprite settings.

Despite my personal taste that I don't like this file, this file really can help newbies to get start in DinkEdit right away, although that is basically the easiest part of making dmod.

The name of this file should be changed, too, since there is no information about scripting, the most complicated part of dmoding. Maybe DinkEdit Help might be much closer to what this file offers.

An 8.0 score seems to be just fine. I have some thougts about giving it a score of 9.0 if this file uses other style and colors for this helper. Los of the information in this file right now can be find in some other files, but this one is still a staring point for newbies.
May 3rd, 2004
v1.00
Score : 7.0 good
spike.gif
This is the modified tut1.txt file. It's interesting to read and covers a large area, but like most help files, is just way too big.
August 24th, 2003
v1.00
Score : 7.0 good
custom_simon.gif
SimonK
Peasant He/Him Australia
 
This file is really a web page. It has the basics listed, and although some of the sentances could do with some grammatical work it's not bad. The links at the top don't work anymore, but the files they are meant to point to can be found here at the DN - in the development section of course.

Not a bad read... and will help those just starting out who are having trouble... well starting. As it covers creating directories and folders and the basic scripts to get going. Usiing skeleton_b is easier, but I'm guessing this web page came out before that...

7 out of 10
July 6th, 2002
v1.00
Score : 8.1 good
peasantmp.gif
IceMan
Peasant He/Him
 
A very similar tutorial to the one that Seth provided with my version, and probably lots of your versipons of Dink Smallwood (TUT1.TXT)

This basically, in short, teaches beginners how to create a D-MOD. Provides a small scripting section however, which is always bad for beginners.

Lots of sections to choose from, easily set out, well done to the author, Anders Hovne!