The Dink Network

Archive - April 2018

New Contest: Plot Twist
Posted by redink1 on Monday April 2nd, at 03:01 PM
Are you interested in making your own D-Mod? Or yet another D-Mod? Have you made a few half-finished D-Mods, but never found the motivation to finish one? Do you only make D-Mods when a contest gives you a structure and a deadline?

Yes, we are holding another contest. This time the theme is Plot Twist. Can you twist a D-Mod's plot to surprise and delight your peers? Yes. Yes you can.

Thanks to Mr. Sparrowhawk for suggesting this in the Contest thread.

See the comments for more details.

( Read More )

 
Crazy Old Tim Plays All The D-Mods: Volume 2 Available Now
Posted by redink1 on Sunday April 8th, at 06:58 PM
Crazy Old Tim Play All The D-Mods Volume 2: 2005- 2015 Crazy Old Tim Plays All The D-Mods Volume 2: 2005 - 2015 is now available to purchase. This volume weighs in at a svelte 398 pages. For more details, please visit our book page.

For those of you who missed the announcement about Volume 1 and haven't been around the Dink Smallwood community for a few years, something really cool happened a few years ago. Tim Maurer (aka CocoMonkey) decided to play through every D-Mod ever released, and write about his experiences as he went. He decided to call this project 'Crazy Old Tim Plays All The D-Mods' (COTPATD). Along the way, he covered all 355 D-Mods, and wrote just under 300,000 words in total. His writing was pretty darn brilliant, and was witty, thoughtful, personal, and hilarious.

Some examples:
  • "You know, about 15 minutes into hitting the same bitch-ass duck with a sword, its blood spattered everywhere, you get way too reflective." (Lost in Dink)
  • "Oh my, yes. It may have taken several months, but at last somebody released something as bad as the utter dreck I vomited up back in August of 1998. *Sniff* I’m so proud." (Mike Dingwell's First D-Mod)
  • "My brains turned to mush and I soon began to fail to follow it. There are a lot of words being spoken, but not a lot happens. I’ve read Proust and it was more exciting than this." (Bishop's Quest Part 1: Enter the Hero)
  • "In The Promenade, Bill circles around the cluster again and again, moving subtly toward and away from the crowd in the curves of his movements. Each time, the hive, inhuman and mindless, erupts rapturously in a spray of blood, a hail of axes, a cloud of numbers. They will not turn on each other; they do not even notice each other. In this stage, they are one being, with only one purpose. An occasional confused element will fly off in some random direction, but Bill does a miniature Corral to return them to the cluster, which gets smaller and smaller." (Bill & Kill 3: The Terrible End)
  • "I’m sorry. I know that it may seem kind of corny. I know that I’ve 'opened up' and blabbed about my personal issues here probably more times than I should have. But this game, this community and this project have mattered a lot to me, and this little ending just poked me in all of those places in my brain where it matters, it turned on all the switches labeled 'meaning' tucked away in those odd locations, those long-forgotten hallways." (Cast Awakening Part 5: Revolution)
All of these great quotes, and more, can now be shipped straight to your door and sit on your bookshelf (for a little bit too much money).
 
New File: Disappearing Blood
Posted by redink1 on Sunday April 15th, at 10:35 PM
Our favorite rabies-infected canis with a penchant for nueve, rabidwolf9, has released a new development file entitled Disappearing Blood. This will show you how to make the blood sprites fade out (disappear) over time.

So, if your fancy new D-Mod you're making for the Plot Twist Contest has a plot twist where blood, uh, disappears (?), try this.
 
Updated D-Mod: Quest for Dorinthia: Special Edition v2.5
Posted by redink1 on Wednesday April 18th, at 10:18 PM
Five Years.

Almost everyone learns to talk within five years of being born.

A lot of people complete their high school (or secondary school) education in less than five years.

Some people even complete a bachelor's degree in less than five years.

One musical artist even wrote a cool song titled 'Five Years'.

And, now, Bill Szczytko, of Dorinthia fame, admits that he's spent the last five years playing and bug testing Quest for Dorinthia: Special Edition, and is ready to present the fruits of his labor with v2.5. Bill admitted there were too many changes to list (though, presumably, this fixes a bug that happens if you kill the guards before getting the sword). So, now's probably a good time to revisit this classic.
 
New D-Mod: All That Glitters!
Posted by redink1 on Friday April 27th, at 10:46 PM
SlipDink has released his third D-Mod, All That Glitters!. This time around, Dink starts on a quest to a land that is rumored to have an abundance of golden riches: golden ponies, golden eggs, golden geese, and even golden showers.

I think there's a bigger issue here: is Skurn influencing the development of SlipDink's D-Mods? Skurn is known to appreciate a pony or two, and there's a giant glittering pony in a casino environment at the start of this D-Mod. Is this a coded message to Skurn, warning him that he is 'gambling' on 'ponies'? Or is it a mere coincidence?