The Dink Network

Archive - December 2007

New Dev File: MouseDink Dev's Demonstration
Posted by redink1 on Wednesday December 5th, at 12:14 AM
Someone has returned from the grave, and has a very cool dev file for you to check out. MouseDink Dev's Demonstration allows you to control Dink with the mouse. You can move, fight, equip weapons, shoot arrows, interact with objects, and more. It is really impressive. It is a playable D-Mod, and although there is not a story or adventure, I would recommend it to anyone.
 
New Tutorial: FIFO & Variables in DinkC
Posted by redink1 on Wednesday December 5th, at 12:17 AM
Someone also wrote a new tutorial, FIFO & Variables in DinkC. It explains how to take DinkC to its limits... which is surprisingly far. Experienced D-Mod developers will find it very interesting.
 
Updated D-Mod: Red Shield v1.2
Posted by redink1 on Wednesday December 5th, at 12:28 AM
Someone is on a roll, and it continues with Red Shield v1.2. This update makes it compatible with Dink Smallwood v1.08, and fixes several other bugs.
 
Updated Frontend: CustomFE v1.2 and v2.2
Posted by redink1 on Wednesday December 5th, at 12:47 AM
Someone's file spree closes with a couple new versions of CustomFE. v2.2 is an update for CustomFE 2, and v1.2 is an update for CustomFE 1. Someonerecommends using CustomFE v1.2.
 
New Dev File: Developer Keys
Posted by redink1 on Friday December 14th, at 09:40 PM
Sparrowhawk has created a collection of scripts for D-Mod developers, Developer Keys. If you want some quick keys to perform basic debugging functions, these might work for you.
 
New Misc File: Clock
Posted by redink1 on Friday December 14th, at 09:42 PM
Endy has created a fully-functional alarm clock using the Dink engine. Honestly, I'm not sure if anyone would want to use a D-Mod as an alarm clock outside of novelty, but it might be fun to look at for a lark.
 
New Dev File: Spells
Posted by redink1 on Friday December 14th, at 09:43 PM
Endy has also created a collection of Spells. These include magic shields, very cool spells using shadowing and missile brains, shape shifting items, mana potions, and more.
 
New D-Mod: Dink's Christmas Adventure
Posted by redink1 on Friday December 14th, at 09:46 PM
carrie2004 has released a new D-Mod, Dink's Christmas Adventure. In this harrowing tale, Dink decides to visit Santa to demand presents. A truly haunting premise; I know I won't sleep tonight.
 
New Dev File: Short MIDIs
Posted by redink1 on Monday December 31st, at 04:06 PM
skull has created some new midi music in a pack titled Short MIDIs. These MIDIs are all... short... but maybe you'll find them useful in a D-Mod.
 
Updated File: Developer Keys
Posted by redink1 on Monday December 31st, at 04:08 PM
Sparrowhawk has updated his Developer Keys to v1.1. This version includes a new key, 'T', which displays the available text colors.
 
New D-Mod: Project A.N.Y.
Posted by redink1 on Monday December 31st, at 04:09 PM
Sergthegod has created his first D-Mod, Project A.N.Y.. Serg says this is a simple D-Mod, and that you should not take it seriously.
 
New D-Mod:Dink Smallwood at the City of the Dead
Posted by redink1 on Monday December 31st, at 04:12 PM
CastMan has released his first D-Mod, Dink Smallwood at the City of the Dead. In this adventure, Dink discovers that his father is at the Isle of Kalahar, but he didn't expect a new adventure. Just a guess, but I think he may either fight, make smores with, or eat some zombie folk, too.