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I'm now Weirdo

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2004-12-17 19:32:45
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By the way, you probably should create a variable to remember if Dink is a wizard or not. Otherwise any class could speak to the dragons.

If you haven't used &story yet..
(I'm using traditional DinkC)

choice_start();
"Knight"
"Wizard"
"Warrior"
choice_end();

if (&result) == 1
(
say_stop("I can't talk to dragons.", 1);
}
if (&result) == 2
{
&story = 1;
say_stop("I can talk to dragons.", 1);
}
if (&result == 3
{
say_stop("I can't talk to dragons.", 1);
}

Attatch the following to the dragon:

VOID TALK(VOID)
{
Dragon1:
say_stop("Die", &current_sprite);
if (&story) == 1
{
//note: gotos usually will be fine without a semi-colin
goto Dragon1
}
}

Nunzilla has written 6 reviews

TitleFileTypeScoreDate
So Computer VirusFeaturedFair 5.9July 6th, 2003
Because of Glenn's Changes To His D-Mod Revenge of the PigsNormalFair 5.1June 28th, 2003
The Name Might Not Be the Best TwinsNormalExceptional 9.2June 21st, 2003
Finally MayhemFeaturedExceptional 9.4June 20th, 2003
Money Moneyspell (The)NormalHorrible 0.9June 13th, 2003
Those Hippies Aren't the Only Thing From Hell Kill the HippiesNormalTolerable 3.0June 7th, 2003