say_stop_npc
How does say_stop_npc work? It doesn't seem any different to say_stop to me, when the sprite is talking in the background then pressing space will not skip whether _npc is used or not, and in a conversation with Dink then space will skip, whichever I use.
say_stop_npc("", &); is supposed to be used for dialog in background characters. i think it might only work when dink isnt talking to them, only when it is in the 'main' or 'hit' thingies. but i have used say_stop("", &); and it works fine, and dink cant skip npc convos when using it. say_stop works just as fine
Fireball5 is right. say_stop_npc is for background conversations that will not be skipped through just because you're doing something else while they're talking to each other.
In any case, you can find all the information you need about these commands in the DinkC Reference.
In any case, you can find all the information you need about these commands in the DinkC Reference.
I read the DinkC Reference for it, that's why I'm confused.
"say_stop_npc behaves like say_stop, except the player cannot skip the dialogue by pressing the space bar. This is useful in situations where two characters are talking in the background."
So I tried to use it to stop a coversation being skipped so that it wouldn't screw up the timimg of certain sounds, but I could still skip it. I then tested it in the background, in the background while talking to another sprite, and talking directly. Seems to be no different to say_stop (which is also unskippable when in the background).
"say_stop_npc behaves like say_stop, except the player cannot skip the dialogue by pressing the space bar. This is useful in situations where two characters are talking in the background."
So I tried to use it to stop a coversation being skipped so that it wouldn't screw up the timimg of certain sounds, but I could still skip it. I then tested it in the background, in the background while talking to another sprite, and talking directly. Seems to be no different to say_stop (which is also unskippable when in the background).
which is exactly what i said