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December 12th 2007, 06:00 AM
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I read the DinkC Reference for it, that's why I'm confused.

"say_stop_npc behaves like say_stop, except the player cannot skip the dialogue by pressing the space bar. This is useful in situations where two characters are talking in the background."

So I tried to use it to stop a coversation being skipped so that it wouldn't screw up the timimg of certain sounds, but I could still skip it. I then tested it in the background, in the background while talking to another sprite, and talking directly. Seems to be no different to say_stop (which is also unskippable when in the background).