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Reply to Re: say_stop_npc

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December 12th 2007, 01:47 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
say_stop_npc("", &); is supposed to be used for dialog in background characters. i think it might only work when dink isnt talking to them, only when it is in the 'main' or 'hit' thingies. but i have used say_stop("", &); and it works fine, and dink cant skip npc convos when using it. say_stop works just as fine