Hathor Bedhu - status 4
30-09-2003 ( dd-mm-yyyy )
Current Project: Ice Ogre
Next Project: Algerian Palace
New graphics so far:
Rockland: Tiles, Tents, rocks and Ogre
Palace: Everything
Icelands: Tiles and Ice Ogre
Lab Ruins: Everything
Swamp of The danged: Everything
Guirdemont: Houses
Towns finished:
Greendael
Nightburg
Guirdemont
Story:
Finished
Next update:
10-10-03
We will upload a map of HB soon. But we are still working on the map files...
-24 new spells
-60+ new weapons
-678 mini-quests
-3 gigantic storylines
-many, many new graphics
-Weathersystem
-Creature-riding ( bonca, dragon )
-1536 decorated screens ( 2 map files )
NEW:
-12 endings
Current Project: Ice Ogre
Next Project: Algerian Palace
New graphics so far:
Rockland: Tiles, Tents, rocks and Ogre
Palace: Everything
Icelands: Tiles and Ice Ogre
Lab Ruins: Everything
Swamp of The danged: Everything
Guirdemont: Houses
Towns finished:
Greendael
Nightburg
Guirdemont
Story:
Finished
Next update:
10-10-03
We will upload a map of HB soon. But we are still working on the map files...
-24 new spells
-60+ new weapons
-678 mini-quests
-3 gigantic storylines
-many, many new graphics
-Weathersystem
-Creature-riding ( bonca, dragon )
-1536 decorated screens ( 2 map files )
NEW:
-12 endings
Pretty impressive, I should say, but I wonder how big is it gonna be? In Mbs, I mean. Your project seems great, although al those 12 endings don't interest me too much, I've seen some d-mods with more than three endings and, oh well, I didn't like it. But finally, someone really is interested in creating new, and i mean new graphics. You got 2 d-mods in work too, I started mine three months ago, but ...well, you'll see.
So I'm waiting for your stuff, and ready to write reviews. BAD reviews!!
So I'm waiting for your stuff, and ready to write reviews. BAD reviews!!

Interesting. I guess the best thing is that the story is actually finished, because that's the most important of everything. No matter how many cool graphics there are, no game is a lot of fun without a solid story. (At least to my humble opinion.)
Raise your hand if you think this won't be finished.
redink1 raises his hand
In all seriousness, I do hope you complete it and it turns out to be the best thing since chocolate bananas. But just look at your track record... out of the enourmous amount of D-Mods you've said would be really cool and released soon (Three New Heroes, that one Space Shooter, and that point-and-click adventure, and probably more) you haven't finished any of them.
And, this is making some bold assumptions so beware ye wraiths of common sense, this seems to be a D-Mod of Quantity over Quality. Is it possible to have 678 mini-quests? Yep. Is it possible to have 678 fun and original mini-quests? Nope. Unless you're *really* a super-duper smart alien being with an IQ of 30,000, I'm guessing at least 99% of the quests fall into 'deliver this item to so-and-so' or 'kill these monsters for me' or 'find this item I need' or another stereotypical RPG mini-quest category.
But please, prove me wrong.
redink1 raises his hand
In all seriousness, I do hope you complete it and it turns out to be the best thing since chocolate bananas. But just look at your track record... out of the enourmous amount of D-Mods you've said would be really cool and released soon (Three New Heroes, that one Space Shooter, and that point-and-click adventure, and probably more) you haven't finished any of them.
And, this is making some bold assumptions so beware ye wraiths of common sense, this seems to be a D-Mod of Quantity over Quality. Is it possible to have 678 mini-quests? Yep. Is it possible to have 678 fun and original mini-quests? Nope. Unless you're *really* a super-duper smart alien being with an IQ of 30,000, I'm guessing at least 99% of the quests fall into 'deliver this item to so-and-so' or 'kill these monsters for me' or 'find this item I need' or another stereotypical RPG mini-quest category.
But please, prove me wrong.
I agree with you, though, it's not the amount of mini quests, it's the idea of already having an exact number. I mean, I can go tell I'm gonna make a dmod with 652 mini quests and 34501 new graphics, but the fact is, why, and most of all, HOW would you know how many of these things are gonna be in the game? I think it's nonsense. Isn't it best to make some miniquests now and then, and just see how many there are at the end, instead of throwing with numbers if you barely started?
Merlin raises his hand.
I agree with redink. It's a very difficult project, and very tedious. Many people don't finish these projects. Please, do finish it.
It really sucks when we get all hyped up and the person disappears...
I agree with redink. It's a very difficult project, and very tedious. Many people don't finish these projects. Please, do finish it.


Instead of taking the time to post all this garbage, you should be working on it
This takes me 2 minutes to post, because I keep a log of everything, the current project + time + story + etc....
I just copy-paste the log here
I just copy-paste the log here

I have to raise my hand, though I wish I idn't have to...
I'm not one to talk, as I announce d-mods that don't get finished quite a lot, but I would never announce something so overly-ambitious. I really hope the d-mod is finished, as it would kick ass (if done well), but I can't see it happening.
I am inclined to agree with Redink about all the mini--quests being the same... there is only so much you can do differently for each one, and they will feel very generic.
But I call dibs on the graphics if this falls through, because I have some funky ideas after my short break from Dink...
I'm not one to talk, as I announce d-mods that don't get finished quite a lot, but I would never announce something so overly-ambitious. I really hope the d-mod is finished, as it would kick ass (if done well), but I can't see it happening.
I am inclined to agree with Redink about all the mini--quests being the same... there is only so much you can do differently for each one, and they will feel very generic.
But I call dibs on the graphics if this falls through, because I have some funky ideas after my short break from Dink...
