The Dink Network

New D-Mod: Three Amulets

February 14th 2010, 10:00 AM
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Iplaydink's quest sized D-Mod Three Amulets has arrived!
As he says: This dmod will contain some thing unique for dmods like, bosses scripted from scratch and Zelda inspired dungeons with Zelda-inspired puzzles. It will also contain many new graphics and some by other well known creators.

And I imagine the general idea is to find some amulets, probably three of them.

February 14th 2010, 10:05 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Awesome. Gonna download it soon.
February 14th 2010, 02:31 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Do so
February 14th 2010, 02:36 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I did. Played a little bit. Seems decent so far.
February 14th 2010, 09:10 PM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Yay, a bug.
The Blackjack table can die!!
A shame it respawns when you return to the screen, just like the Flower-picking girl.

EDIT: Theres... a lot of hardness errors when you get to the lava/blood/black rock terrain... Or should I say "no hardness at all"?
February 15th 2010, 12:53 AM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
The Blackjack table can die!

Sounds fun.
February 15th 2010, 01:34 AM
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metatarasal
Bard He/Him Netherlands
I object 
An interesting mix of good and bad ideas. Generally the DMOD is good to play, though the monsters become very hard towards the halfway point (or at least I'm guessing I'm about halfway). The game is very pedestrian though, and the new graphics aren't really working out for me.

So, nice to see two good DMODs being uploaded. I'll probably review both of your DMODs when I have time some day...

EDIT: Also, I haven't got a clue what I can do with those magic tokens I found. I just hope I'll have found out before the game ends.
February 15th 2010, 01:52 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
If you have defeated the octapus boss you can spend them by pressing home key, otherwise there is a house in the village of stone where you can spend them.

EDIT: Theres... a lot of hardness errors when you get to the lava/blood/black rock terrain... Or should I say "no hardness at all"?

Hm, no tester complained about that, I'll take a look later today... Is it the hardness of objects, like houses that are wrong or the borders of the tiles? Or both?
February 15th 2010, 02:54 AM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
the hardness was fine for me.
February 15th 2010, 02:58 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
This tester didn't mention it because I tried to find gaps all around that area and I couldn't walk off the screen anywhere..... No gaps found.
February 15th 2010, 07:30 AM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Forget the hardness thing; sorted ish.
But the blackjack table was epic :3
February 15th 2010, 09:35 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
That's fixed now, but I wont bother uploading an update...
February 15th 2010, 10:42 AM
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synbi
Peasant He/Him Finland
 
I didn't mention about the blackjack table because it indeed WAS epic
February 15th 2010, 10:42 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
How come in my D-Mod bugs, if there were any, would be devastating, but in this D-Mod bugs are epic?
February 15th 2010, 10:47 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Because your dmod is epic so it can't be more epic, mine however needs all the epicness it can get
February 15th 2010, 10:53 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Oh, fair enough.
February 15th 2010, 03:55 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I'm enjoying this D-Mod so far. I just hate the slimes though. They're just too fast. They ARE slimes right? When in the world did a moving peace of sticky yucky gooey green slime get to be so fast? My best guess is that they came from hell and run on nuclear power.

EDIT: This D-Mod kicks ass!
February 15th 2010, 05:14 PM
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Marpro
Peasant He/Him bloop
 
This D-Mod is awesome, if you look for some entertainment - CLICK THE DOWNLOAD BUTTON!
February 15th 2010, 09:59 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Excellent DMOD. Had fun playing it.
February 16th 2010, 01:29 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Thanks, I'm glad you liked it !

EDIT: Review, anyone?
February 16th 2010, 05:06 PM
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Drink
Peasant He/Him Chile
Don't drink 
How to find a way out of town? I hate to search in a clueless way. Found bottles but not the exit.

Anyone?
February 16th 2010, 07:24 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
East of town there is a river. There is a certain marked area of the water you need to examine to proceed. You'll know it when you see it.
February 17th 2010, 09:19 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yeah, It's marked with sand or something like that to make the water look shallow, found it, Drink?
February 17th 2010, 04:52 PM
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Drink
Peasant He/Him Chile
Don't drink 
Oh. Will see it now. Thanks.
February 18th 2010, 02:12 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
Why is shallow water a good place to build a bridge? Also if it's so shallow that you can see sand sticking out on top can't you walk over it?
February 18th 2010, 05:06 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Err... I guess the point is so Dink can jump into the river and build the bridge easily. The bridge is only needed because the women don't want to mess up their dresses.
February 18th 2010, 09:29 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Ok, to tell you the truth the sand is only there to show you that there's something fishy about that river (No pun intended).
February 18th 2010, 09:33 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No, I don't think it's deep enough for fishes to swim there.
February 18th 2010, 04:17 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
So, have anyone played the whole thing yet?
I'm curious to read reviews, I can make out if people like this or not by this conversations...
February 18th 2010, 05:01 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Reviewed.
February 18th 2010, 05:10 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Approved.
February 18th 2010, 05:24 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I've just finished it and loved it! There were some flaws though, let me give you a list.

Critical strike adds so little damage that I was wondering if it worked at all. Perhaps you should increase the damage but it's not a problem if you leave it like this really.

Quite a couple of times there were sprites which froze Dink while there were monsters around (dead woman, barrels filled with paint, pressing home for example). Apparently you only realised that you should check if there are monsters around when making the last poster.

Perhaps it's better to let Dink notice the shallow water upon entering the screen so players who don't notice it don't get stuck right at the beginning.

There are a couple of savebots with monsters around them. It's not a very big deal but I prefer to save in a safe place.

The first boss doesn't seem to be put together very well though it's a nice idea.
Here's what's bad about it:
You spawn right into the boss fight without any kind of cutscene or anything else warning you that there's a boss fight. There's no boss music.
You can basically walk around and do nothing to win since the boss is going to walk into the rocks anyway; you barely have to lure him into them.
It should be more difficult somehow.
I noticed that there's a script called '4' attached to the screen of the boss fight but I can't find it. Is there a missing script perhaps?

The green slimes in the second temple are too fast as I said before. They also don't drop any gold.

There are plenty of ways to get gold but barely any to spend it.

The spikes spawned in the third boss fight (the tree) are perhaps too fast. They have the same speed as Dink which makes it impossible to outrun them. Luckily you can kill them quickly so it's not that much of a problem. It's also possible to outrun them with shadow form though it's not very practical. It would also be nice if they would spawn off screen and walk (roll, ride or whatever a spike does to move) into the screen so you can't have spikes spawning into you. Just freeze them and set them to nohit (I'm guessing that'll be necessary) before they've reached the location from which they can actually move.

Magic level is set to 0 upon arming a spell. That's NOT cool.

You can't save in shadow form. It's possible to make it possible but not necessary really.

There are also some minor mapping errors but nothing serious (except for being able to walk on the trees at one point).

EDIT: What the hell is the 'I' doing in screen 267?

That was the bad stuff but there's so much more good stuff! I'm saving it all for a review actually. It would help if you would fix the things mentioned above so I can give you a better score though.
February 19th 2010, 01:47 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Thanks for review Quiztis.

And Erwin, I'll fix some minor problems and then post an update this weekend, I'm glad you enjoyed it.
February 19th 2010, 03:00 AM
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metatarasal
Bard He/Him Netherlands
I object 
Perhaps it's better to let Dink notice the shallow water upon entering the screen so players who don't notice it don't get stuck right at the beginning.

Heh, the game is like that too much already if you ask me. You'll have to leave something to the imagination of the player.

Also, I will review this one later today.
February 19th 2010, 08:28 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
One thing that I somewhat regret in this dmod is the OPENswords.
There are five different and you get one chosen randomly, therefore the ending is too easy for some people and hard for some...
February 19th 2010, 08:45 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
Heh, the game is like that too much already if you ask me. You'll have to leave something to the imagination of the player.

There was a wall with a crack in it in the third temple and Dink say something about it upon entering the screen. So why is it like that for the wall and not for the shallow water?

One thing that I somewhat regret in this dmod is the OPENswords.
There are five different and you get one chosen randomly, therefore the ending is too easy for some people and hard for some...


I didn't realise. It's probably best to let the player choose a sword then.
February 19th 2010, 08:59 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Nah, too lazy to change stuff

All I did in the update, (Uploading it now) was to change a little on the map (remove the I, it was there for testing purpose and I forgot it XD), added a secret (golden heart) and made the green slimy guys walk slower and drop things.

Oh also fixed the blackjack table.