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February 18th 2010, 05:24 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I've just finished it and loved it! There were some flaws though, let me give you a list.

Critical strike adds so little damage that I was wondering if it worked at all. Perhaps you should increase the damage but it's not a problem if you leave it like this really.

Quite a couple of times there were sprites which froze Dink while there were monsters around (dead woman, barrels filled with paint, pressing home for example). Apparently you only realised that you should check if there are monsters around when making the last poster.

Perhaps it's better to let Dink notice the shallow water upon entering the screen so players who don't notice it don't get stuck right at the beginning.

There are a couple of savebots with monsters around them. It's not a very big deal but I prefer to save in a safe place.

The first boss doesn't seem to be put together very well though it's a nice idea.
Here's what's bad about it:
You spawn right into the boss fight without any kind of cutscene or anything else warning you that there's a boss fight. There's no boss music.
You can basically walk around and do nothing to win since the boss is going to walk into the rocks anyway; you barely have to lure him into them.
It should be more difficult somehow.
I noticed that there's a script called '4' attached to the screen of the boss fight but I can't find it. Is there a missing script perhaps?

The green slimes in the second temple are too fast as I said before. They also don't drop any gold.

There are plenty of ways to get gold but barely any to spend it.

The spikes spawned in the third boss fight (the tree) are perhaps too fast. They have the same speed as Dink which makes it impossible to outrun them. Luckily you can kill them quickly so it's not that much of a problem. It's also possible to outrun them with shadow form though it's not very practical. It would also be nice if they would spawn off screen and walk (roll, ride or whatever a spike does to move) into the screen so you can't have spikes spawning into you. Just freeze them and set them to nohit (I'm guessing that'll be necessary) before they've reached the location from which they can actually move.

Magic level is set to 0 upon arming a spell. That's NOT cool.

You can't save in shadow form. It's possible to make it possible but not necessary really.

There are also some minor mapping errors but nothing serious (except for being able to walk on the trees at one point).

EDIT: What the hell is the 'I' doing in screen 267?

That was the bad stuff but there's so much more good stuff! I'm saving it all for a review actually. It would help if you would fix the things mentioned above so I can give you a better score though.