Stone of Balance
The Stone of Balance has been broken and only one man can put it back together. Come play an epic DMOD, and see how hard, yet entertaining Dinking can be.
*Best download of december 2000*
*Best D-Mod of 2000*
*Best download of december 2000*
*Best D-Mod of 2000*
This D-Mod contains mature content, and may not be suitable for younger players.
Released: | April 22nd, 2024 |
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File Size: | 33.76 MB |
Downloads: | 41 |
Release Notes: | * Blacksmith/Armourer's wall sprite fixed * Man in cave with 4 deadly steps in Story 3 no longer a ghost * Fish pond in Story 4 now drowns Dink if he teleports there * Hardness error between screens 752 and 753 fixed * Secret Bowlore doesn't break Heavy Bow * Going up and down cliff in Story 6, Dink remains frozen so that screens don't go weird * Dink can talk to Crustaceous and not her children before they appear corrrectly now * Cthullos and Decretius now have name consistancy (I hope) with Pilgrim's Quest * Purple Pear Tree not giving a second pear * removed debug talk/text on screen 99 in story 1 * Fisherman in story 2 able to give pick * Hammer of Truth no longer plays punch sounds in directions 2 and 8 when being thrown * Not leaving the Castle before a cut scene plays out * The Genie is story 2 reward for not having some R and R actually giving you four extra defense points * The Hammer of Truth doesn't glitch multiple times when rapidly pressing the CTRL key, or having frozen Dink sprites appear. * Hammer of Truth works on Bonca farmer in Story 3 * Added kill_this_task() to all spawned scripts |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This is my review of worlds 1-4. The review for the rest of the game, with some notes on the game as a whole, would be right below, but there is a 2500-character limit for a review. The score reflects my evaluation of the game as a whole, including scores of 6.5 for World 5, 5.0 for World 6, and 9.5 for World 7.
I'll break this down by world.
World 1--This is the best part of the DMOD. It has LOTS of secrets, rhyming text, and a very original plotline. The only significant negative was that, if you missed certain secrets, then you were screwed for the rest of the game. 9.7.
World 2--This, on the other hand, was pretty much total crap. There were minimal secrets (an obvious genie, a useless map, hard-to-get and necessary magic) and way too much running in circles. The most infuriating part was the exorbitant cost of healing. The were also a bunch of bugs in this world, but Simon K. fixed these in patch 10. 3.5.
World 3--This board was really fun, with great and original music, some new items, and excellent humor. I loved the way that the enemies on some screens changed as the board went on--this kept it from becoming repetitive. Negatives included a bunch of walking around and the fact that the board was rather easy. 9.0.
World 4--This board was sadistically difficult. I still have no clue how to get the fourth stone without exploiting a bug that I found. And, oh Lord, there were WAY TOO MANY of those. Simon Klaebe says that he will fix them in patch 11, which is a must if you don't want to spend half of your time walking on water, teleporting to other worlds, or skipping parts of the plot. I missed the herb boots, which made the board annoying because I was so stuck at the end. This board is the last good chance to level up--I gained level 16 here, which is a good idea for the rest of the game. The social satire was wicked, the puzzles were mostly satisfying to solve, and the music was again very good. 8.0.
I'll break this down by world.
World 1--This is the best part of the DMOD. It has LOTS of secrets, rhyming text, and a very original plotline. The only significant negative was that, if you missed certain secrets, then you were screwed for the rest of the game. 9.7.
World 2--This, on the other hand, was pretty much total crap. There were minimal secrets (an obvious genie, a useless map, hard-to-get and necessary magic) and way too much running in circles. The most infuriating part was the exorbitant cost of healing. The were also a bunch of bugs in this world, but Simon K. fixed these in patch 10. 3.5.
World 3--This board was really fun, with great and original music, some new items, and excellent humor. I loved the way that the enemies on some screens changed as the board went on--this kept it from becoming repetitive. Negatives included a bunch of walking around and the fact that the board was rather easy. 9.0.
World 4--This board was sadistically difficult. I still have no clue how to get the fourth stone without exploiting a bug that I found. And, oh Lord, there were WAY TOO MANY of those. Simon Klaebe says that he will fix them in patch 11, which is a must if you don't want to spend half of your time walking on water, teleporting to other worlds, or skipping parts of the plot. I missed the herb boots, which made the board annoying because I was so stuck at the end. This board is the last good chance to level up--I gained level 16 here, which is a good idea for the rest of the game. The social satire was wicked, the puzzles were mostly satisfying to solve, and the music was again very good. 8.0.