The Dink Network

Adventures of Dink Smallwood Part 1: The Town of Rakuna

November 24th, 2005
v1.10
Score : 6.0 fair
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kikki
Peasant Male United Kingdom
This place has changed :) 
Adventures of Dink Smallwood Part 1: The Town of Rakuna - By Lunacre
Grade D Standard
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Introduction: Lunacre has, in total, released two DMODs. This is certainly the better of the two, but is not perfect in any way. Once again Dink has a vacation, and once again everything goes wrong. This file was awarded the June 2005 DOTM, which I wanted to see if it deserved.

Storyline: The storyline is one of the most common ever, Dink decides to have a vacation, as previously mentioned and as stated in the description. Would there ever be a DMOD if Dink actually settled down and had a good vacation? Of course not, so once again everything goes wrong. The basic plot is simple and unoriginal, the sub-storyline if there is any is nothing of original quality either. (6.5)

Gameplay: The gameplay however, does have many strengths in its structure. There are many hidden secrets to be found within the game, which are all very interesting and playable, although do not save the fact that the in-game combat is tremendously easy. If perhaps the author had played it through some more prior to release, Lunacre would have seen how easy the combat is, or perhaps the DMOD just wasn't meant to be combat based. (7)

Graphics: Besides the often customized graphics, being the title screen and buttons, nothing much was new here. Original graphics, much of this however is forgivable considering the main character/hero is Dink Smallwood himself. (5)

Audio: The original music again, which although is fine considering the game is based once again on Dink Smallwood, gets extremely repetitive having to listen to the same music for another full DMOD. This was the only audio. (5)

Conclusion: A very good attempt at a DMOD, and overall a very playable game. However lack of originality makes the DMOD slightly irritating, and lowers my final score produced by a rounded mean average of 6. The game however is, as mentioned, still worth a download and is a good way to kill time.
June 27th, 2005
v1.10
Score : 7.8 good
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This is a good but not an excellent dmod. It's short enough that, you should probably download it if you're bored, but not quite good enough to download if you're just getting into Dink.

Style: 9
I liked the dialogue (!), the map is well decorated, and the music is at least okay. On the downside: not too many interactive objects.

Gameplay: 7
Good: lots of secrets.
Bad: easy fighting.
Is it possible to have challenging fights and a lot of secrets at the same time? I'd say yes. PQ is the best example; there aren't many others. Some of the secrets here are a lot of fun, so that's worth a whole extra point.

As for the "what to do next" component, it's solid but not great. Mostly it's "go talk to the next guy," or "go find this item." Hmm... in reality, that's all any RPG is, but usually there's something to make the talking and finding more interesting or difficult. The only part that's a little hard to figure out here is at the beginning, after that the game plays itself.

Oddly, it's nice that the author used weapons from the original Dink, so that you know how good your gear is without having to check. It's often annoying when people rename a fireball spell to "fire magic" or such and act like the result is something entirely new. There's none of that here, folks. Just a plain old "fireball spell", like the one you get from Martridge. Mainly though, what's good about the weapons is that you can get several (almost all of the weapons of the original), and you recieve them in a variety of ways.

Story: 7
Somehow the story didn't do it for me. Maybe it was the Ancients' names? I mean you have five names which sound alike and then you have Seth. Somehow, the uniqueness of his name makes hard to take the others seriously. Also why was the final boss just sitting in his lair? Usually, dmods contrive excuses for the laziness of their bosses, but here we can only assume that, altough Firamin wants to rule the world, he's putting it off until after he gets lunch, like the rest of us.

The multiple ending thing was good though.

Overall: 7.8
+.1 for humor.
Well made and funny, but with lackluster story and gameplay.
May 23rd, 2007
v1.10
Score : 9.4 exceptional
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Story:9.1:Exceptional: Dink lands on an island. Finds help and goes to the town of Rakuna, then fight some goblins in order to find an ancient that he must defeat.

Gameplay and style:9.3:Exceptional: Overall i liked the gameplay because there was an new ancient that you had to defeat. I liked the style also becausem there was alot of silly and odd humor that was hilarious at times.

Graphics:7.0:Good: I gave this a rating of 7.0 because i didn't find any new graphics or sprites.

Overall: A very good but most importantly fun, time-killer.

Fir for: Any one who just wants to have fun on Dink Smallwood d-mods.

February 27th, 2006
v1.10
Score : 7.0 good
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A D-Mod.

Graphics. Nothing new.

Story. You have to go and kill a guy (or dragon) called Firamin.

Music. Nothing new... still. Or maybe I'm bad at reviewing.

Sound. STILL nothing new. Still.

Map. I can't put it into words, but it's near "diverse".

Humour. Not bad.

Overall. A D-Mod which actually nothing new. Hovewer, that makes it oddly interesting. Just a regular D-Mod which I expected to see when I first time downloaded a D-Mod.

Total. It is 7. Or at least close to.
October 9th, 2005
v1.10
Score : 7.5 good
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This was a decent dmod. I had an issue with the game freezing when I chose the "leave" option with Ron (as has already been mentioned). The dialogue was cute, with a few grammar problems. I wish I had a better sword, but the abundance of potions make one more than able to defeat the bad guys fairly easily. All in all, this is a good dmod and I'd like to play the rest in the series when they come out.
August 1st, 2005
v1.10
Score : 7.7 good
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This dmod is pretty good. The story was ok and the gameplay wasn't bad either, but there should have less potions lying around. I didn't get the sword so the last boss was a little difficult. The humor was also great. This is a good game to play when you are bored.
June 27th, 2005
v1.10
Score : 7.9 good
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Kat
Peasant Female Canada
We can out-drink most Americans! 
Adventures of Dink Smallwood Part 1: The Town of Rakuna by Lunacre

The Good: A nice dmod, longer than I thought, with plenty of save bots and smaller adventures to go on. Nothing to taxing, but sometimes you just want to play a regular dmod.. Some nice scenery , lots of potions to be found and happily I did not get stuck in a tree once.

The Bad: The fountain did not heal. Dink kept saying ”I am healed” but nothing had changed (small point). Crazy slayers near the end…lol…well that’s only bad for me, as I hate those long finger-nailed monsters.. No new monsters to be seen, and I wish my sword and fire could have been stronger (hellfire, clawsword??)

Overall: Like I said before, a nice dmod that is fun to play. I hope someday the author makes an epic dmod along the same lines.
June 27th, 2005
v1.10
Score : 7.8 good
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carrie2004
Peasant Female Canada
*chomp* 
The Story: Was pretty good and well thought out actually.I can just imagine that now the other evil demons are even stronger having absorbed the power of both Seth and Firamin(sp?).
Enemies : Basically goblins,boncas and pillbugs.But I still enjoy slaughtering those guys.
Scripting : Most everything worked well except for some Ron guy.His 'leave' option froze me everytime.Very Annoying.I had to 'alt Q' to
exit the game at the end as well.
Music: Seemed like the original game music to me but I think it fit well
and I enjoyed it.
Graphics: Same old,same old but I thought the whole look was nicely put together.

*There were way too many potions and I was uber-tough.Normally I like that but it was beyond easy to beat the enemies even the final boss.
I think this dmod aouthor is going to be really good.I can't wait to see more from him.