dinkme's Profile
My real name is Ambikesh and I live in India. Till now I have a released two graphic packs (one quite horrible by the way) and a Dmod demo which I don't intend to complete in a long time. Currently I am working on another Dmod - The Magical Realm of Histanbul. I am no longer an active Dinker and visit the website only once in a while.
And by the way, if you have seen the anime Inuyasha, then don't forget to see my graphics pack called "The Wind Scar". Though I couldn't make it as good as it looks in the anime because of a crappy Dink engine but I have tried my best.
If you want to ask me something mail or PM me. Though I wonder if anyone would ever ask me for any help or something like that.
Lurking in the site since: February 2005 in different patches, the first patch from Feb 2005 to July 05 being the longest one.
And by the way, if you have seen the anime Inuyasha, then don't forget to see my graphics pack called "The Wind Scar". Though I couldn't make it as good as it looks in the anime because of a crappy Dink engine but I have tried my best.
If you want to ask me something mail or PM me. Though I wonder if anyone would ever ask me for any help or something like that.
Lurking in the site since: February 2005 in different patches, the first patch from Feb 2005 to July 05 being the longest one.
So as usual, I have encountered another major snag which is prohibiting the quick development of my Dmod.
There is a unique bomb, only one of its kind that is available in the whole map. This bomb has to be used on a certain location, nowhere else. For example, say it has to be used on a certain map "450". I can make sure that it can't be used in another map by adding to the use procedure of the bomb script:
if (&player_map > 450)
{
say("Something",1);
}
if (&player_map < 450)
{
say("Something",1);
}
if (&player_map = 450)
{
//now the bomb can be used
//etc
}
The problem with this is that I am only able to check that this bomb can only be used in that particular map but as this bomb has to destroy a wall, a player can easily waste it by blowing it somewhere else on the same screen. Is there any way by which I can make sure that this bomb can only be used to blow that wall?
Help someone!
There is a unique bomb, only one of its kind that is available in the whole map. This bomb has to be used on a certain location, nowhere else. For example, say it has to be used on a certain map "450". I can make sure that it can't be used in another map by adding to the use procedure of the bomb script:
if (&player_map > 450)
{
say("Something",1);
}
if (&player_map < 450)
{
say("Something",1);
}
if (&player_map = 450)
{
//now the bomb can be used
//etc
}
The problem with this is that I am only able to check that this bomb can only be used in that particular map but as this bomb has to destroy a wall, a player can easily waste it by blowing it somewhere else on the same screen. Is there any way by which I can make sure that this bomb can only be used to blow that wall?
Help someone!
dinkme has released 5 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Trees, Tiles and Rocks | Development, Graphics | 8.0 | August 23rd, 2023 |
| Wind Scar | Development, Graphics | 7.7 | April 9th, 2007 |
| House Graphics | Development, Graphics | 3.7 | June 6th, 2005 |
| Fifteen Tasks of Dink | D-Mod, Demo | 7.7 | May 19th, 2005 |
| Goblin Castle | D-Mod, Romp | 0.1 | February 10th, 2005 |

8.0
3.7
0.1
9.7
6.5





