Reply to Re: Magical Mayhem v1.2
If you don't have an account, just leave the password field blank.
About the speed test bug, you could check to see if it gets stuck (using a counter) and then taking the speed that is closest to the correct time. And also making it 'smarter' by skipping some speeds based on how far off they are to make the test shorter.
As opposed to chucking the speed test completely, you could have a button on the title screen to override the speed test for those who do not want to wait for it.
Edit:
The only other thing that i can see needs improvement are the battlefields. The only difference is the appearance (and in some cases the size.) Why not add some sprites or change the layout of a few to give some actual strategic variation to the field you are playing on?
Edit 2:
Toggling spells on/off for the match would be a nice addition too.
As opposed to chucking the speed test completely, you could have a button on the title screen to override the speed test for those who do not want to wait for it.
Edit:
The only other thing that i can see needs improvement are the battlefields. The only difference is the appearance (and in some cases the size.) Why not add some sprites or change the layout of a few to give some actual strategic variation to the field you are playing on?
Edit 2:
Toggling spells on/off for the match would be a nice addition too.






