Reply to Registration of origin for animated chars in Dink?
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I'm currently working on a set of animations for a creature in my D-mod, and am having some difficulty getting all the different directions to line up and move fluidly. Does the Dink engine register sprites from 0x,0y (i.e., top left)? Or from some other point in the images?
I have not set a depth dot or hardbox yet. Does that affect placement or just whether something is in front/behind (depth dot) plus touch damage (hardbox)?
Advice from experienced animators would be appreciated.
I have not set a depth dot or hardbox yet. Does that affect placement or just whether something is in front/behind (depth dot) plus touch damage (hardbox)?
Advice from experienced animators would be appreciated.






