Registration of origin for animated chars in Dink?
I'm currently working on a set of animations for a creature in my D-mod, and am having some difficulty getting all the different directions to line up and move fluidly. Does the Dink engine register sprites from 0x,0y (i.e., top left)? Or from some other point in the images?
I have not set a depth dot or hardbox yet. Does that affect placement or just whether something is in front/behind (depth dot) plus touch damage (hardbox)?
Advice from experienced animators would be appreciated.
I have not set a depth dot or hardbox yet. Does that affect placement or just whether something is in front/behind (depth dot) plus touch damage (hardbox)?
Advice from experienced animators would be appreciated.
From what I remember, it depends on the depth dot.. the depth dot determines what's in front/behind but it's also the reference point of the image. So images that represent the same thing should have the depth dot at the same location.
Thanks, I'll edit the depth dot then and see if it helps.
'Registration of origin' - makes it sound like you want a pedigree certificate or something
I guess I'd be waiting a long time if that were true, huh?









