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It happens if you click on the girl and take out the lights before the Nelson line. She says
eek (girl)
dark in here (dlive)
nelson? (girl)
must have imagined it (girl)
and there is no explosions, even though they occur immediately after the dark in here line in dlive!
Looking at your scripts it seems that Dink.exe gets confused if there's more than one say_stop for the same sprite, and only the script associated with the most recent say_stop continues.. (i.e. not t-6-dlive)
Stick if (&ldc > 0) return; after the wait 2000 and 400 in t-6-girl.c to fix..
eek (girl)
dark in here (dlive)
nelson? (girl)
must have imagined it (girl)
and there is no explosions, even though they occur immediately after the dark in here line in dlive!
Looking at your scripts it seems that Dink.exe gets confused if there's more than one say_stop for the same sprite, and only the script associated with the most recent say_stop continues.. (i.e. not t-6-dlive)
Stick if (&ldc > 0) return; after the wait 2000 and 400 in t-6-girl.c to fix..