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March 25th 2008, 12:03 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Story
Scenia: Shadows of the New Order is an epic D-Mod about a young soldier of the New Order, named Dane. He doesn't know a lot about the city he lives in and doesn't know both his parents nor any relatives or friends. In fact, his very existence is quite vague. Why is he here? WHO is he?

It's in the distant future and each new day, people are being killed by the New Order. Dane works for the New Order, but he just follows orders, and doesn't know a bit what's going on. Though at a certain moment, Dane gets a bit curious. He feels something is about to happen. He wants to know more. "What's going on? Who's responsible for this way of living? Who am I?" So many questions... no answers... yet.

You must take control of Dane and discover what's going on, and find your true identity. But that's not all...

Gameplay
Scenia features lots of new gameplay mechanics. For starters, the combat system is entirely different. Deep down it's still good old Dink, but now with critical hits, multiple weapon modifiers, advanced magic casting, and, as a first ever: relatively sophisticated artificial intelligence. Enemies can now pursue, retreat, go berserk, and hide. Additionally, they can call help from others, and team up on you. Some enemies can cast magic, which includes offensive spells like fireballs, and defensive spells like shields, invisibility and healing spells.

Magic is also different. In addition to the "charge" mechanic in Dink, there is an MP (mana points) system. In short: the player has a certain amount of mana points, and everytime the player casts a spell, it drains some mana points. When you don't have enough mana, you simply can't cast any magic, and need to replenish your MP with a potion.

Scenia will also statisfy the brainiacs among us. The game features many puzzles, some easy, some brain-aching difficult.

Graphics
Graphically, Scenia will look nothing like Dink. Sure, it uses the same engine, but it's completely overhauled. Roughly 75% of the in-game graphics have been replaced by all new graphics.

But there is more. How about tons of little tricks like 3D simulating, inventive use of scaling, tiles on top of other tiles to create a sense of depth, sprite rotation, static-dynamic lightning effects, real-time reflections, weather effects (including lightning which lights up the enire screen) and even a basic physics system.

Sound
Scenia will not offer the standard midi versions of pop songs or Final Fantasy music everyone is tired of. It will feature some midi's used in older games, but only if they enhance the mood of the game. However, most midi's will be composed by me, and they're turning out to be pretty cool.

Also, the game will do more with sound than most other D-Mods. I have simulated a very crude "surround sound" effect, which will be in full use in some puzzles. Think of trying to figure out where to go in the pitch dark, only with the help of sounds.

Size
The game will be big. All 768 screens probably will be used, and it will take the average gamer around 8 hours to finish the game, without all side quests.

Who's developing it?
I'm mainly working on the game by myself, but at times, Magicman provides his valuable assistance.

There is no release date for Scenia. It's done when it's done. Keep track of this topic for any updates.

Screenshots
The following screenshots are in an unfinished state, but it should give a nice impression of the game so far.

Screenshot 1
Screenshot 2

more info: scenia@gmail.com