Reply to Re: dink developments
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well.. I think Those Vison Commands and
fade_down(1);
&vision =+1
draw_screen(Screennumber);
&story = +1
and etc.. With their help i think we can actually change the screen with out that scrolling thingummy.. Well We can put a Grassy back ground (tile) and Have houses and objects including sprites low sixed thus creating a scene such as the one shown in the introduction of that D-mod "Age Of Darkness" or " fall of Darkness" What ever that is.... Then We wiil have to make the cursor instead of dink and Have control over evry thing there...... sayonara for now.. Love form Undink1 to all yah girls out there.. and offcourse good wishes for you boy dinkers
BTW:
{ fireball5 is a 12 year old baby Genius }
fade_down(1);
&vision =+1
draw_screen(Screennumber);
&story = +1
and etc.. With their help i think we can actually change the screen with out that scrolling thingummy.. Well We can put a Grassy back ground (tile) and Have houses and objects including sprites low sixed thus creating a scene such as the one shown in the introduction of that D-mod "Age Of Darkness" or " fall of Darkness" What ever that is.... Then We wiil have to make the cursor instead of dink and Have control over evry thing there...... sayonara for now.. Love form Undink1 to all yah girls out there.. and offcourse good wishes for you boy dinkers
BTW:
{ fireball5 is a 12 year old baby Genius }






