The Dink Network

Reply to Re: attempting two player dink

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 16th 2007, 07:31 PM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
DD95, you could use make Dink a missile brain and use wait_for_button() that makes him "fly" in the direction you press. Then give him a script that tells him to stop if he hits a wall (using the damage procedure.)

Christiaan, while that is a good idea and could work, I was going for P2 to play exactly like Dink does. Because I can't do it that way, I've lost interest. This whole two player thing does give me some ideas for a new kind of gameplay that I simply just have to experiment.

So here's the idea that's going through my mind. Instead of making a two player game, the next best thing is giving the player two different characters to control. So, say we have Dink and his friend Bob the knight. Bob would act as a friendly fighter npc, but there could be a key to switch the control. So now, Dink is the npc and we can control Bob. To make it more complex, we could use keys to tell the npc what to do (such as who to attack or what spell to use.) I think I'll start on this tomorrow.