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September 15th 2007, 02:20 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I've attempted to make a movable sprite by using key scripts (aka player 2). I've been somewhat successful but...

First of all, the way it moves is jumpy and slow. Secondly, I can't think of a way to make it be stopped by the blue flying hardness. Thirdly, if you press the different directions fast, you will get some delayed movements. Lastly, it sometimes freezes and won't move anymore

There are also some normal Dink features I haven't made him do yet such as walking in diagonals (you'd have to use 8 keys), talking/examining (perhaps a special "hitting sequence" that would trigger the talk procedure [that obviously wouldn't work on things that cannot be hit though]), and pushing.

The only things I've been successful in are making him move (even though its crappy), getting him to use an idle sequence (it looks really natural), stopping him from walking offscreen, and being remade on switching screens.

I'm planning to make it so he doesn't walk through hardness, making him killable, and giving him an attack and stats and so on.

Edit:
I'm using W,A,S,D to move, what should the attack button be? Or, would using the numpad be better? But then again, using numpad could cause some problems because if numlock is off then Dink is controlled by numpad.

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Progress:
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-added stats to player 2

--added life to player 2

-player 2 can survive without player 1

--player 2 can switch screen (when player 1 dies)[coordinates bugged]

-gameover initiated when both players are dead

--two key scripts added for testing (kill P1/P2)

-healthbar added to player 2

--player 2 can punch (I'm getting giddy killing Dink )