Reply to Re: D-MODs
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While we are talking about the new inventory and spells, this gives me an idea. Your "Spell Inventory" could keep track of the spells Dink attains using variable(s) and could be used to put a certain number of spells in Dink's normal magic inventory. This way, you DO have access to all the new spells, BUT only so many at a time. Lets say you made it so you had to go to a certain place (or maybe just a screen with no "living" monsters.) That would create some strategy in that the player has to carefully choose what spells he/she needs to take.
I found that making a new inventory was a lot more simple than I anticipated. For the scripting its basically just a big wait_for_button(); loop with a plethora of IF statements. The concept is kind of simple if you have a little experience in scripting. I made a quest inventory for my DMOD and I could try to walk you through what things do and how it works.
I found that making a new inventory was a lot more simple than I anticipated. For the scripting its basically just a big wait_for_button(); loop with a plethora of IF statements. The concept is kind of simple if you have a little experience in scripting. I made a quest inventory for my DMOD and I could try to walk you through what things do and how it works.






