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March 24th 2007, 03:17 AM
spike.gif
There is no confilict... base_walk only uses 8 directions and xx5 for a death sequence, so 780 is a free slot.

There's no need to do anything to the sequence in dink.ini either, except give it set_frame_specials so the attack can actually hit something.

(EG.
set_frame_special 780 2 1
set_frame_special 780 3 1
set_frame_special 780 4 1
set_frame_special 780 5 1
set_frame_special 780 6 1
)

sp_seq(&current_sprite,780);
sp_frame(&current_sprite,1);

should work fine enough for enemies, though it could be fine tuned to work more perfectly.

sp_seq(1,780);
sp_frame(1,1);
sp_nocontrol(1,1);

should work nicely for dink.