Reply to Re: Spinning Attack
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There is no confilict... base_walk only uses 8 directions and xx5 for a death sequence, so 780 is a free slot.
There's no need to do anything to the sequence in dink.ini either, except give it set_frame_specials so the attack can actually hit something.
(EG.
set_frame_special 780 2 1
set_frame_special 780 3 1
set_frame_special 780 4 1
set_frame_special 780 5 1
set_frame_special 780 6 1
)
sp_seq(¤t_sprite,780);
sp_frame(¤t_sprite,1);
should work fine enough for enemies, though it could be fine tuned to work more perfectly.
sp_seq(1,780);
sp_frame(1,1);
sp_nocontrol(1,1);
should work nicely for dink.
There's no need to do anything to the sequence in dink.ini either, except give it set_frame_specials so the attack can actually hit something.
(EG.
set_frame_special 780 2 1
set_frame_special 780 3 1
set_frame_special 780 4 1
set_frame_special 780 5 1
set_frame_special 780 6 1
)
sp_seq(¤t_sprite,780);
sp_frame(¤t_sprite,1);
should work fine enough for enemies, though it could be fine tuned to work more perfectly.
sp_seq(1,780);
sp_frame(1,1);
sp_nocontrol(1,1);
should work nicely for dink.