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February 18th 2007, 04:14 PM
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Arik
Peasant He/Him
 
1) Thanks

2) Waah... okay, that's another for the list

3) Yeah, the balancing on that bit is kind of messed up The intention was to make sure that each stage had variant routes, so that the player could have some variety when replaying the levels if they died and to keep the whole thing from seeming too linear. It worked better in some places than others.

4) Are they? I had no perspective by the time I made them. I scripted Samantha and Twin Knights in the two days before the D-Mod was released, heh. Twin Knights was the boss that gave me the most grief in the entire game, conceptually, as my first draft wasn't very fun and the various replacement concepts (Legion and Burning Legion) just didn't work from the design stage. In the end I just remade the Twin Knights and put some work into making them simple and fun.

5) Possibly She couldn't have died in EVERY ending, could she?

6) It's unknown. She could have made it. Perhaps Samantha rescued her, or she found a shelter by herself. She wouldn't have lasted long on her own.

7) I didn't really consider them "losing" paths - more "evil" paths, as opposed to the "good" paths. This may have informed the tone a little - it helps with the evil feeling if you're going on a bit of a rampage, whereas the path of righteousness is never easy. But I think the real reason the good paths are harder is because you have to deal with all those rock monsters - those guys could have been bosses on their own!

8) There are a lot of random elements to it, and as it uses Dink's targetting method it occasionally gets a little lost on the way home, but the attack pattern is simply A) Appear, B) Chase Kara until he hits her or gets hit, C) Retreat to a randomly selected pool of fire and D) splash globs of flame all over the place. Rinse and repeat, increasing the viciousness as HP goes down.

9) I actually had that in the game at one point It was the fake boss before the guardian spirits, instead of the wizard. It didn't feel right there though.