Reply to Re: I, Kara Gu
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I finally got around to finishing up the title screen today - I'll try and get a version of it released by the end of the week. It won't have the secret levels or anything, but it's burning a hole in my hard drive at the moment.
My last major problem seems to be one of the bosses - it uses two Paul Pliska enemy shoot scripts that run concurrently, and I've obviously done something woefully inefficient because there's a noticeable lag whenever they fire an aimed shot - which is a particular issue as that boss is about as close as the game comes to bullet hell. Unfortunately I'm not sure there's anything I can do to Paul's scripts to make them run faster, even if the bosses are completely static. Hopefully I'll get them into some kind of acceptable order soon though.
My last major problem seems to be one of the bosses - it uses two Paul Pliska enemy shoot scripts that run concurrently, and I've obviously done something woefully inefficient because there's a noticeable lag whenever they fire an aimed shot - which is a particular issue as that boss is about as close as the game comes to bullet hell. Unfortunately I'm not sure there's anything I can do to Paul's scripts to make them run faster, even if the bosses are completely static. Hopefully I'll get them into some kind of acceptable order soon though.