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Reply to Re: acid rain flaw (bombs too)

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January 6th 2007, 06:12 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I said the thing about unfreeze(1);

I don't think a return at the end of the talk procedure would do anything. It appears to only be able to run one procedure at a time, and since the sprite is being hit after you start the talk procedure, it goes to the hit procedure and never goes back to the talk procedure.

I should've noted that it doesn't even play the whole talk procedure, just to the first say_stop command.