Reply to Re: acid rain flaw (bombs too)
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I said the thing about unfreeze(1);
I don't think a return at the end of the talk procedure would do anything. It appears to only be able to run one procedure at a time, and since the sprite is being hit after you start the talk procedure, it goes to the hit procedure and never goes back to the talk procedure.
I should've noted that it doesn't even play the whole talk procedure, just to the first say_stop command.
I don't think a return at the end of the talk procedure would do anything. It appears to only be able to run one procedure at a time, and since the sprite is being hit after you start the talk procedure, it goes to the hit procedure and never goes back to the talk procedure.
I should've noted that it doesn't even play the whole talk procedure, just to the first say_stop command.






