Reply to Re: Intro for a D-mod
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It would help if you post the contents of your script. It's much easier to see what is wrong when we can see the script, now we have to guess...
The placing of the say_stop_xy(); command is odd. For some reason Dink chooses the x location of the text to be in the middle when x = 0, this is why I set the x-value to 0 most of the time. The y location should be the same as in the editor.
Using invisible sprites as narrators works fine most of the time, it's just that they use shorter lines then the say_xy(); which can be a pain...
The placing of the say_stop_xy(); command is odd. For some reason Dink chooses the x location of the text to be in the middle when x = 0, this is why I set the x-value to 0 most of the time. The y location should be the same as in the editor.
Using invisible sprites as narrators works fine most of the time, it's just that they use shorter lines then the say_xy(); which can be a pain...






