Reply to Re: How to add custom graphics?
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I put all the lines that I add at the very bottom and group the appropriate set_sprite_info lines with them. Though, it doesn't matter (well for the most part anyways). Something like this:
//Debris
load_sequence_now...
set_sprite_info...
If you're wondering by what I mean by "for the most part", there is an instance that is in the main dink.ini. That is for replacing a sequence with another set of graphics. In that case, the sequence with the most frames should be loaded first. The specific instance was Dink's sword swinging graphics had to be loaded before his punching graphics.
//Debris
load_sequence_now...
set_sprite_info...
If you're wondering by what I mean by "for the most part", there is an instance that is in the main dink.ini. That is for replacing a sequence with another set of graphics. In that case, the sequence with the most frames should be loaded first. The specific instance was Dink's sword swinging graphics had to be loaded before his punching graphics.






