Reply to Re: How to add custom graphics?
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Some graphic packs come with ini lines, but it just so happens that this one doesn't
First thing you have to do is put the graphics in a folder in the graphics folder of your DMOD. I think the graphics are in a folder called debris, so just put the whole folder right there in the graphics folder. Next you have to add the proper ini lines. It might look really confusing with all the numbers, but you only need the first number (the second number as well if it's a sequence). That first number sets what sequence it is. The second is frame delay, and the rest of the numbers are hardbox/depth dot. So with that being said, use this line:
load_sequence_now graphics\debris\debri- 98
The first part is telling dink.ini to load a graphic. The next big chunk is where it is located. debri- is what the individual files are called excluding the numbers. The numbers of the files are their frames. Sequence 98 is unused by default, so if you haven't put something in that sequence slot, that exact line should work.
load_sequence_now graphics\debris\debri- 98
The first part is telling dink.ini to load a graphic. The next big chunk is where it is located. debri- is what the individual files are called excluding the numbers. The numbers of the files are their frames. Sequence 98 is unused by default, so if you haven't put something in that sequence slot, that exact line should work.






