Reply to Re: exploding barrel trouble
If you don't have an account, just leave the password field blank.
From dinkc.chm:
compare_sprite_script
Category: Script, Sprite
Version: 1.00+
Prototype: int compare_sprite_script(int active_sprite, string script[9]);
compare_sprite_script returns '1' if active_sprite is attached to a script named script.
I guess that in that last line active_sprite and script should be switched, since scripts are attached to sprites, not sprites to scripts.
compare_sprite_script
Category: Script, Sprite
Version: 1.00+
Prototype: int compare_sprite_script(int active_sprite, string script[9]);
compare_sprite_script returns '1' if active_sprite is attached to a script named script.
I guess that in that last line active_sprite and script should be switched, since scripts are attached to sprites, not sprites to scripts.







