Reply to Re: exploding barrel trouble
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One more problem. I want it to be set off when it is attacked by a fireball or hellfire, so I tried this, but it doesn't work. I tested the numbers of Dink's punch and that worked, but the fireballs do not for some odd reason...
Note: Fireball sequences are 502, 504, 506, 504; Hellfire sequences are 512, 514, 516, 518. Btw &crap is defined in the main procedure correctly.
void hit( void )
{
&crap = sp_seq(&missle_source, -1);
if (&crap > 500)
{
if (&crap < 520)
goto blowup;
}
}
Update: It works when you're right against it. Other than that, it doesn't work.
Note: Fireball sequences are 502, 504, 506, 504; Hellfire sequences are 512, 514, 516, 518. Btw &crap is defined in the main procedure correctly.
void hit( void )
{
&crap = sp_seq(&missle_source, -1);
if (&crap > 500)
{
if (&crap < 520)
goto blowup;
}
}
Update: It works when you're right against it. Other than that, it doesn't work.






