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October 1st 2006, 11:47 PM
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That boomerang does not work like the ones in zelda which always return. it is just like a throwing axe that reverses direction.

Also, I am rather sure that there are only two or three hardness bugs in all of Ex-Peppermint. You are supposed to walk on the trees in the beginning and the grass is off limits even to missiles.
I sctually spent a really large amount of time redoing the hardness map special for Ex-Pepperment, so it is rather disturbing that you suggest there are hardness bugs.

I am surprised it is so unclear as the game is very linear.
Just follow the signs and go to the places that are the least difficult. I am guessing I need to make the stairs more obvious?o_O
So what would you like me to change to make it so there is "gameplay"?