Seseler's Profile
I have been playing Dink Smallwood since before I learned to speak English. It took a very long time for me to beat the game.
s7-boss spawns dam-bom2.
Apparently the barmaid was meant to move faster when Dink is fighting the guards:
The first issue is that speed and timing are unconditionally reset immediately. An other issue is that &temp4hold is set to 1 when talking to the barkeep but resets to 0 at the end of any conversation choice, so even if the latter speed/timing changes are put inside an else statement, the barmaid will only move faster when Dink is talking to the barkeep.
Apparently the barmaid was meant to move faster when Dink is fighting the guards:
if (&temp4hold == 1)
{
//dink is gonna fight
sp_speed(¤t_sprite, 2);
sp_timing(¤t_sprite, 0);
}
sp_speed(¤t_sprite, 1);
sp_timing(¤t_sprite, 33);
The first issue is that speed and timing are unconditionally reset immediately. An other issue is that &temp4hold is set to 1 when talking to the barkeep but resets to 0 at the end of any conversation choice, so even if the latter speed/timing changes are put inside an else statement, the barmaid will only move faster when Dink is talking to the barkeep.
Seseler has released 3 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Things from my backyard (new enemies) | Development, Graphics | 9.0 | March 18th, 2026 |
| Dink Smallwood Questlog Edition | D-Mod, Add-On | N/A | July 25th, 2025 |
| Minor sprite fixes | Graphics, Add-On | N/A | November 19th, 2024 |
Seseler has taken 1 screenshot
| Screenshot | File | Date |
|---|---|---|
![]() |
Dink Smallwood Retopologized 3d Model | March 24th, 2026 |

9.0





