The Dink Network

Reply to Re: bomb bug still here

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 21st 2006, 05:26 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Yes, more than one bomb is possible. Still with my script. I only change its "survive screenchange" attribute.

Why would it go wrong?

"item-bom" spawns "dam-bom" in its use() proc. "dam-bom" creates the bomb sprite, and thus has a reference to its own bomb. A new "dam-bom" (spawned by another "item-bom") creates another bomb sprite, with a number different than the previous bomb sprite (engine does this). Both can be attached to 0 at the same time, because 0 is a "fake sprite". Multiple scripts can be attached to 1000 too.