Reply to Re: bomb bug still here
If you don't have an account, just leave the password field blank.
Yes, more than one bomb is possible. Still with my script. I only change its "survive screenchange" attribute.
Why would it go wrong?
"item-bom" spawns "dam-bom" in its use() proc. "dam-bom" creates the bomb sprite, and thus has a reference to its own bomb. A new "dam-bom" (spawned by another "item-bom") creates another bomb sprite, with a number different than the previous bomb sprite (engine does this). Both can be attached to 0 at the same time, because 0 is a "fake sprite". Multiple scripts can be attached to 1000 too.
Why would it go wrong?
"item-bom" spawns "dam-bom" in its use() proc. "dam-bom" creates the bomb sprite, and thus has a reference to its own bomb. A new "dam-bom" (spawned by another "item-bom") creates another bomb sprite, with a number different than the previous bomb sprite (engine does this). Both can be attached to 0 at the same time, because 0 is a "fake sprite". Multiple scripts can be attached to 1000 too.